Dungeon Sprint DCSS version 0.33.1 (webtiles) character file. Game seed: 144949997740271527 0 GutBaSokChok the Magician (level 1, -6/15 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Killed by psychic fangs ... invoked by a brain worm (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:25 (56 turns). GutBaSokChok the Magician (Djinni Conjurer) Turns: 56, Time: 00:00:26 Health: -6/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 41 God: SH: 0 Dex: 11 rFire + + . w - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . x - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no helmet) rCorr . (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth ++ p - +6 ring of intelligence HPRegen 0.22/turn q - +6 ring of intelligence %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons w - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) x - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery n - a +6 ring of dexterity o - a +6 ring of dexterity p - a +6 ring of intelligence (worn) q - a +6 ring of intelligence (worn) r - a +6 ring of strength s - a +6 ring of strength Wands l - a wand of mindburst (7) m - a wand of acid (6) Scrolls f - 4 scrolls of blinking t - 7 scrolls of fog u - 5 scrolls of identify v - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 8% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: [[[[[. Items here: [[[[[[[. Items here: [[[[[. Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Items here: )))). Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Search for what [? for help]? cloak Can't find anything matching that. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A crimson imp and a brain worm come into view. Found a +1 short sword of draining and a +2 hand axe of electrocution. Found a transporter. Unknown command. The magic dart hits the crimson imp. The crimson imp is moderately wounded. The magic dart hits the crimson imp. The crimson imp is heavily wounded. The magic dart hits the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (heavily wounded, 57% to hit) The bolt of acid hits the crimson imp! The acid corrodes the crimson imp! You kill the crimson imp! The brain worm's bulging head throbs. Something gnaws heavily on your mind! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.).).▓ ▓.....▓ ▓...w.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a brain worm. Vanquished Creatures A crimson imp (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | GutBaSokChok the Djinni Conjurer began the quest for the | Orb. 0 | D | GutBaSokChok set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {^Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 2 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 2 | D | Found the +9 sword of Power {lifebolt} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a blossoming altar of Fedhas. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found a burning altar of Makhleb. 9 | D | Found a transporter. 9 | D | Found a viscous altar of Jiyva. 9 | D | Found a hazy altar of Hepliaklqana. 14 | D | Found an opulent altar of Gozag. 23 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 25 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 52 | D | Entered arena 2. 52 | D | Noticed a crimson imp 52 | D | Noticed a brain worm 52 | D | Found a transporter. 56 | D | Killed a crimson imp 56 | D | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Cast: Magic Dart || 3 Evoke: Wand || 1 Armour: Robe || 1