Dungeon Sprint DCSS version 0.33.1 (webtiles) character file. Game seed: 12741520942027468819 58 GutBaSokChok the Magician (level 4, -12/34 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Was an Initiate of Makhleb. Hit by a boomerang thrown by a merfolk (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:02 (266 turns). GutBaSokChok the Magician (Djinni Conjurer) Turns: 266, Time: 00:02:02 Health: -12/34 AC: 2 Str: 6 XL: 4 Next: 20% Gold: 0 EV: 5 Int: 44 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . w - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . y - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no helmet) rCorr . (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth ++ q - +6 ring of intelligence HPRegen 0.25/turn p - +6 ring of intelligence %: no teleportation, infuse magic (-13 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons w - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) x - +5 ice dragon scales y - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery n - a +6 ring of dexterity o - a +6 ring of dexterity p - a +6 ring of intelligence (worn) q - a +6 ring of intelligence (worn) r - a +6 ring of strength s - a +6 ring of strength Wands l - a wand of mindburst (7) m - a wand of light (7) Scrolls f - 4 scrolls of blinking t - 7 scrolls of fog u - 5 scrolls of identify v - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: * Level 2.8 Fighting + Level 2.9 Dodging + Level 2.2 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations + Level 5.7 Hexes + Level 5.7 Summonings + Level 5.7 Necromancy + Level 5.7 Translocations + Level 5.7 Forgecraft + Level 5.7 Fire Magic + Level 5.7 Ice Magic + Level 5.7 Air Magic + Level 5.7 Earth Magic + Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 59% 2d12 (+2d61% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here the +4 shortbow "Beastbane" {heavy, Dex+6}. You see here a book of Flames. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. A merfolk is wielding a +0 trident and quivering a throwing net. Found a +5 halberd of venom, a spider talisman and a +6 ring of strength. Found a transporter. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk shouts! x2 The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk throws a boomerang. The boomerang closely misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. The boomerang hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.=)%.▓.....▓ ▓*.*m*▓.).:.▓ ▓.m...▓.....▓ ▓..m..▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk and 3 friendly fulminant prisms. Vanquished Creatures 2 jellies (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | GutBaSokChok the Djinni Conjurer began the quest for the | Orb. 0 | D | GutBaSokChok set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 9 | D | Identified the inkwell talisman of the Bulwark {Rampage | *Corrode rF+ Will+} 11 | D | Found an opulent altar of Gozag. 34 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 38 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 48 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 87 | D | Became a worshipper of Makhleb the Destroyer 163 | D | Entered arena 2. 163 | D | Noticed a jelly 163 | D | Noticed a jelly 163 | D | Found a transporter. 167 | D | Killed a jelly 168 | D | Reached skill level 5 in Spellcasting 168 | D | Reached skill level 5 in Conjurations 168 | D | Reached skill level 5 in Hexes 168 | D | Reached skill level 5 in Summonings 168 | D | Reached skill level 5 in Necromancy 168 | D | Reached skill level 5 in Translocations 168 | D | Reached skill level 5 in Forgecraft 168 | D | Reached skill level 5 in Fire Magic 168 | D | Reached skill level 5 in Ice Magic 168 | D | Reached skill level 5 in Air Magic 168 | D | Reached skill level 5 in Earth Magic 168 | D | Reached skill level 5 in Alchemy 168 | D | Reached XP level 2. HP: 4/23 MP: 0/0 168 | D | Reached XP level 3. HP: 5/28 MP: 0/0 168 | D | Learned a level 1 spell: Foxfire 170 | D | Reached XP level 4. HP: 12/34 MP: 0/0 263 | D | Entered arena 3. 263 | D | Noticed a merfolk 263 | D | Noticed a merfolk 263 | D | Noticed a merfolk 263 | D | Found a transporter. 266 | D | Hit by a boomerang thrown by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.8 Stealth | 2 | 2.2 Spellcasting | 5 | 5.7 Conjurations | 5 | 5.7 Hexes | 5 | 5.7 Summonings | 5 | 5.7 Necromancy | 5 | 5.7 Translocations | 5 | 5.7 Forgecraft | 5 | 5.7 Fire Magic | 5 | 5.7 Ice Magic | 5 | 5.7 Air Magic | 5 | 5.7 Earth Magic | 5 | 5.7 Alchemy | 5 | 5.7 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 4 | || 4 Searing Ray | 1 | || 1 Fulminant Prism | | 3 || 3 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 2 | 1 || 3