Grr Level 1 of the Dungeon [Shop] Kisch's Antique Weapon Shop a +3 flail of protection (572 gold) the +7 hand axe of Gravity {heavy, ^Fragile Str+4 Int+8} (1809 gold) ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +1 devious dagger (243 gold) a +0 sling (40 gold) a +1 spear of freezing (334 gold) a +0 club (13 gold) a +0 quarterstaff (135 gold) [Shop] Jyfiw's Weapon Boutique a +1 dire flail of distortion (234 gold) the +8 mace of Intimidation {antimagic, Str+4 Int+3} (848 gold) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 trident (42 gold) a +0 hand axe (36 gold) a +3 quarterstaff of rebuke (264 gold) a +0 dagger (24 gold) a +0 sling (18 gold) a +0 sling (18 gold) a +0 dagger (24 gold) a +0 dagger (24 gold) [Shop] Kihecon's Book Shoppe a parchment of Ignite Poison (156 gold) a parchment of Stone Arrow (105 gold) a parchment of Passwall (105 gold) a parchment of Eringya's Surprising Crocodile (156 gold) a manual of Translocations (960 gold) a parchment of Fulminant Prism (156 gold) a parchment of Bombard (300 gold) a parchment of Arcjolt (220 gold) [Shop] Itokig's Antique Weapon Shop a +0 dagger (56 gold) a +6 sling (938 gold) the +11 rapier "Ymeb" {venom, rPois rC+ Will+ Str+3} (2567 gold) rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 spear (84 gold) a +0 battleaxe of flaming (560 gold) a +0 flail (98 gold) a +0 glaive of freezing (560 gold) a +0 club (14 gold) a +2 scimitar of holy wrath (638 gold) (1, 5, D:1) a quokka skeleton (3, 13, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (22, -7, D:1) a +0 ring mail (22, 0, D:1) a +0 mace (40, 20, D:1) a quokka skeleton (41, 20, D:1) a +0 dagger a goblin skeleton (45, -13, D:1) a +0 short sword (46, -3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (54, 16, D:1) a +0 leather armour of cold resistance (59, 13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (60, 21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (2, 0, D:2) a +0 club a goblin skeleton (6, -16, D:2) a +0 dagger 2 stones a kobold skeleton (6, -14, D:2) a bat skeleton (10, -8, D:2) a bat skeleton (14, 9, D:2) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (15, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -17, D:2) a +0 dagger (26, 1, D:2) a +2 long sword of freezing (27, -17, D:2) a ball python corpse (skeletalised by now) (36, -10, D:2) a ball python skeleton (42, -23, D:2) an adder skeleton (50, -16, D:2) a bat skeleton (51, -5, D:2) a potion of heal wounds Level 3 of the Dungeon (6, 21, D:3) an adder corpse (skeletalised by now) (7, 25, D:3) a ball python corpse (skeletalised by now) (12, 1, D:3) the +1 mace of the Impish God {drain, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (14, 6, D:3) a +0 falchion (17, 2, D:3) a bombardier beetle corpse (18, 15, D:3) a rat corpse (skeletalised by now) (20, 27, D:3) a frilled lizard corpse (skeletalised by now) (22, -1, D:3) a +0 club (36, -7, D:3) a +0 dagger (41, 18, D:3) a hobgoblin skeleton Level 4 of the Dungeon (10, 21, D:4) a bombardier beetle corpse (11, 1, D:4) a +0 hand axe an orc corpse (skeletalised by now) (12, 1, D:4) a jackal corpse (skeletalised by now) (13, 20, D:4) a +0 robe (22, 8, D:4) a +0 giant club an ogre corpse (skeletalised by now) (31, 5, D:4) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) (31, 6, D:4) a jackal corpse (skeletalised by now) (32, 5, D:4) a jackal corpse (skeletalised by now) (37, 4, D:4) a +0 leather armour (40, 9, D:4) a +2 dagger of venom