Grr Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (7, 6, D:1) a +0 robe (13, 27, D:1) a +0 dagger (15, 10, D:1) a jackal skeleton a jackal skeleton (24, -11, D:1) a ball python skeleton (26, 20, D:1) a +0 scale mail (39, 11, D:1) a +0 club (42, -16, D:1) a hobgoblin corpse (skeletalised by now) (43, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (43, 25, D:1) a rat corpse (skeletalised by now) (46, 4, D:1) a +0 dagger a goblin skeleton (47, 11, D:1) a rat skeleton (54, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (6, -3, D:2) a bat corpse (skeletalised by now) (7, -2, D:2) a +0 scale mail a +0 short sword a hobgoblin corpse (skeletalised by now) (14, 5, D:2) a +0 club (14, 14, D:2) a +0 short sword 4 stones (15, 3, D:2) a +0 flail a gnoll corpse (skeletalised by now) (15, 4, D:2) a +0 club (23, 21, D:2) a +0 club (25, 23, D:2) a frilled lizard corpse (skeletalised by now) (42, -1, D:2) a frilled lizard skeleton Level 3 of the Dungeon Level 4 of the Dungeon (1, 9, D:4) a +0 ring mail (4, -21, D:4) a bombardier beetle corpse (9, -20, D:4) a +0 sling (17, 12, D:4) a clockroach corpse Level 5 of the Dungeon (1, -5, D:5) the +2 flail of Checkmate {antimagic, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further.