Dungeon Crawl Stone Soup version 0.35-a0-703-g80f85d7f28 (webtiles) character file. Game seed: 17111918173114156869 1898 Grorong the Spear-Bearer (level 9, 0/65 HPs) Began as a Merfolk Gladiator on July 13, 2026. Slain by a hornet (10 damage) ... on level 7 of the Dungeon. The game lasted 00:13:41 (6978 turns). Grorong the Spear-Bearer (Merfolk Gladiator) Turns: 6978, Time: 00:13:42 Health: 0/65 AC: 6 Str: 18 XL: 9 Next: 15% Magic: 9/9 EV: 15 Int: 14 God: Gold: 334 SH: 0 Dex: 15 Spells: 8/8 levels left rFire . . . (100%) a - +4 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) n - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) h - +0 cloak rCorr . (100%) (no gloves) SInv + m - +0 pair of boots Will ..... (no amulet) Stlth + j - +6 ring of intelligence HPRegen 0.30/turn l - ring of see invisible MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -2), slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 373 gold pieces. You spent 39 gold pieces at shops. Inventory: Hand Weapons a - a +4 trident (weapon) b - a +0 halberd q - the +8 hand axe "Ynkin" {freeze, rF+ Dex+4 SInv} (You found it in a sewer) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. Missiles d - 3 throwing nets (quivered) {!f} e - a javelin g - 5 boomerangs o - 8 poisoned darts Armour c - a +0 helmet (worn) h - a +0 cloak (worn) m - a +0 pair of boots (worn) n - a +0 leather armour (worn) Magical Staves r - the cold staff "Spider's Death" {rC+ rCorr SInv Ice} (You found it in a sewer) [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Jewellery j - a +6 ring of intelligence (worn) k - an amulet of faith l - a ring of see invisible (worn) Talismans f - a storm talisman i - a medusa talisman p - a storm talisman s - a fortress talisman Wands p - a wand of polymorph (8) e - a wand of paralysis (4) Scrolls c - 8 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - 3 scrolls of blinking {unknown} h - a scroll of vulnerability {unknown} m - 3 scrolls of fear {unknown} n - 3 scrolls of teleportation {unknown} q - 2 scrolls of immolation {unknown} v - a scroll of fog {unknown} z - a scroll of brand weapon {unknown} B - a scroll of amnesia {unknown} Potions f - a potion of brilliance {unknown} j - a potion of attraction {unknown} k - a potion of invisibility {unknown} l - a potion of enlightenment {unknown} o - a potion of berserk rage {unknown} c - a potion of curing {!q} p - 2 potions of might {unknown} s - a potion of moonshine {unknown} t - a potion of haste {unknown} u - a potion of lignification {unknown} x - a potion of heal wounds {unknown} y - a potion of resistance {unknown} Skills: - Level 4.0 Fighting + Level 13.0 Polearms - Level 2.0 Throwing - Level 10.0 Dodging You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 34% 1 Shock Conj/Air 0% 1d3 34% 1 Slow Hex 0% N/A 34% 1 Soul Splinter Necr 0% N/A 34% 1 Lesser Beckoning Tloc 0% N/A 45% 2 Frozen Ramparts Ice 0% 1d1 71% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 71% 3 Tukima's Dance Hex 0% N/A 71% 3 Iskenderun's Battlesphe Conj/Frge 0% 2d7 98% 4 Fireball Conj/Fire 0% 3d3 100% 5 Malign Gateway Summ/Tloc 0% N/A 100% 7 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Sewer (visited) Temple: D:4-7 Altars: Qazlal Shops: D:4 (!*: Annotations: D:2 1 runed translucent door, exclusion: floor, Crazy Yiuf D:5 exclusion: ogre D:6 Maggie Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the hornet. The hornet is severely wounded. You feel yourself speed up. You feel very sick. The hornet stings you! You suddenly lose the ability to move! You feel sick. The hornet stings you! You feel yourself slow down. The hornet stings you! You feel as though you will be slow longer. You feel sick. You can act again. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a hornet (severely wounded, chance to affect: 38%) Okay, then. Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: a hornet (severely wounded, will become a golden eye, an acid dragon, or a raven, chance to affect: 38%) Okay, then. Unknown command. You hit the hornet but do no damage. The hornet is severely wounded. You feel sick. The hornet closely misses you. x2 You hit the hornet but do no damage. The hornet is severely wounded. You feel sick. The hornet stings you but does no damage. You puncture the hornet! The hornet is almost dead. You feel sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet stings you! You die... ######### #....<..# #.####### #.# #######.# ........# .####.#†# #.#$.#####.# #.#....@y..# ............## #####.#....>.# #.#.##.##.# #...# .# # #..## .# ... .# #... .# You could see a hornet. Vanquished Creatures Edmund (D:6) An ice beast (D:6) 2 black bears A phantom (D:6) 2 bullfrogs (Sewer) 2 scorpions 5 marrowcudas (D:6) 4 wights An electric eel (D:6) A howler monkey (D:6) 3 bombardier beetles A hound (D:5) 2 jellies 2 gnoll boudas (D:5) A clockroach (D:6) A sleepcap (D:6) 2 iguanas 8 adders 11 gnolls A river rat (D:6) 17 dart slugs 2 ribbon worms (D:6) 21 endoplasms 4 hobgoblins 10 orcs 4 quokkas 10 ball pythons 8 bats 7 frilled lizards 4 goblins 7 kobolds 12 rats 158 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grorong the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 108 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 675 | D:2 | Reached skill level 5 in Polearms 692 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1111 | D:2 | Encountered Crazy Yiuf 1360 | D:3 | Reached XP level 4. HP: 35/35 MP: 4/4 1435 | D:3 | Reached skill level 5 in Dodging 1474 | D:3 | Reached XP level 5. HP: 42/42 MP: 5/5 1615 | D:3 | Found a faded altar of an unknown god. 2220 | D:4 | Reached skill level 6 in Polearms 2231 | D:4 | Found Wehew's Assorted Antiques. 2253 | D:4 | Found Kesaul's Book Boutique. 2329 | D:4 | Found Erhied's Distillery. 2332 | D:4 | Bought a potion of curing for 39 gold pieces 2332 | D:4 | Found Vobum's Weapon Shop. 2659 | D:4 | Encountered a black bear 2669 | D:4 | Killed a black bear 2670 | D:4 | Reached skill level 7 in Polearms 2670 | D:4 | Reached XP level 6. HP: 24/48 MP: 6/6 2836 | D:5 | Entered Level 5 of the Dungeon 3224 | D:5 | Reached skill level 8 in Polearms 3224 | D:5 | Reached XP level 7. HP: 45/54 MP: 7/7 4202 | D:4 | Reached skill level 9 in Polearms 4896 | D:5 | Reached XP level 8. HP: 59/60 MP: 8/8 5072 | D:6 | Encountered Edmund 5215 | D:6 | Found a glowing drain. 5220 | Sewer | Entered a sewer 5277 | Sewer | Reached skill level 10 in Polearms 5425 | Sewer | Identified the +8 hand axe "Ynkin" {freeze, rF+ Dex+4 SInv} 5426 | Sewer | Identified the cold staff "Spider's Death" {rC+ rCorr SInv | Ice} 5872 | D:6 | Found a stormy altar of Qazlal. 5889 | D:6 | Reached skill level 10 in Dodging 5895 | D:6 | Reached skill level 11 in Polearms 6237 | D:6 | Reached skill level 12 in Polearms 6253 | D:6 | Reached XP level 9. HP: 48/65 MP: 9/9 6435 | D:6 | Encountered Maggie 6518 | D:6 | Killed Edmund 6531 | D:6 | Reached skill level 13 in Polearms 6973 | D:7 | Paralysed by a hornet for 2.5 turns 6978 | D:7 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, st_stairs_4 D:2: layout_loops_cross, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_shore_a, angelslayer_ecumenical_altar_muddy, solitary_fountain D:4: layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, shop, shop, nicolae_shop_tiny_waterfront, kennysheep_generic_room_6 D:5: layout_layer_cave D:6: layout_gridville, nicolae_qazlal_general_emergency, lightli_sewer_entry_pipes, serial_bayou, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_shore_b, uniq_edmund, uniq_maggie D:7: layout_loops_ring, temple_pool_b, serial_shops, shop, kennysheep_generic_room_7, chequers_serial_rivers_room_b, minmay_fountain_box Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Polearms | 5 7 8 9 12 13 | 13.0 Fighting | 3 4 | 4.0 Dodging | 5 6 7 8 10 | 10.0 Throwing | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 103 | 108 | 321 || 532 Melee: Trident | 103 | 108 | 311 || 522 Halberd | | | 10 || 10 Tailslap | | | 5 || 5 Stab: Sleeping | 7 | 2 | 7 || 16 Armour: Leather armour | 43 | 36 | 106 || 185 Dodge: Dodged | 43 | 54 | 152 || 249 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6773 | 6472 | 301 | 1332 | 3383 | 8 | 846.6 | Dungeon | 6609 | 6308 | 301 | 1332 | 3383 | 7 | 944.1 | Sewer | 164 | 164 | 0 | 0 | 0 | 1 | 164.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1806 daAuts D:6: 1619 daAuts D:4: 1014 daAuts D:3: 821 daAuts D:2: 673 daAuts D:1: 642 daAuts Sewer: 164 daAuts D:7: 32 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+