Dungeon Crawl Stone Soup version 0.35-a0-425-g17204b03b8 (webtiles) character file. Game seed: 9145120390122973567 420009 Grorong the Metallomancer (level 23, -5/116 HPs) Began as a Gargoyle Earth Elementalist on May 29, 2026. Was the Champion of Sif Muna. Shot with a bolt by a vault warden (20 damage) ... on level 5 of the Vaults on May 30, 2026. The game lasted 04:48:15 (67145 turns). Grorong the Metallomancer (GrEE) Turns: 67145, Time: 04:48:16 Health: -5/116 AC: 28 Str: 13 XL: 23 Next: 69% Magic: 17/52 EV: 10 Int: 31 God: Sif Muna [******] Gold: 5253 SH: 0 Dex: 10 Spells: 2/59 levels left rFire + . . (50%) a - staff of earth rCold + . . (50%) H - orb {Energy} rNeg + + + (0%) y - +0 acid dragon scales rPois ∞ (0%) v - +1 helmet "Tuapp" {Snipe, rN+ Will+ Int+5 Stlth+} rElec + (33%) A - +0 cloak {Will+} rCorr + (50%) I - +0 pair of gloves {Fire} SInv + m - +0 pair of boots {Earth} Will +++.. f - amulet of the acrobat Stlth ++ x - ring of wizardry HPRegen 0.39/turn n - ring "Doteci" {*Corrode rN+ MP+7 SInv} MPRegen 0.33/turn %: corrode self (3%), acrobat, wizardry (x1), channel magic (26%) @: brilliant, resistant, channelling, flying, hasted (expiring), studying 2 skills, very quick A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 2/15 runes: barnacled, gossamer a: Imbue Servitor (0%), Renounce Religion (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (2%) You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey and Volcano. You collected 5539 gold pieces. You spent 286 gold pieces at shops. Inventory: Hand Weapons Q - the +3 spear of Unpleasantness {speed, rF++ rC+} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. Missiles c - 39 boomerangs g - 7 silver javelins h - 14 javelins j - 20 poisoned darts l - 6 throwing nets L - 4 atropa-tipped darts Armour k - a +0 cloak of fire resistance m - a +0 pair of boots of earth (worn) q - a +3 ring mail of cold resistance r - a +2 robe of positive energy v - the +1 helmet "Tuapp" (worn) {Snipe, rN+ Will+ Int+5 Stlth+} (You found it in a bailey) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. y - +0 acid dragon scales (worn) z - an orb of stardust A - a +0 cloak of willpower (worn) B - a +0 helmet of light E - a +2 robe of willpower F - the orb "Kesma" {Pyromania, Int+4} (You found it on level 3 of the Elven Halls) Int+4: It affects your intelligence (+4). H - an orb of energy (worn) I - a +0 pair of gloves of fire (worn) J - a +2 robe of fire resistance Magical Staves a - a staff of earth (weapon) d - a staff of cold p - a staff of fire U - a staff of conjuration W - the necromancy staff "Raopsekk" {rN+ Will+ Necro Alch} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. Jewellery e - the ring of Wamos {rN+ Dex+6 SInv} (You found it on level 1 of the Shoals) [ring of dexterity] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. f - an amulet of the acrobat (worn) i - a ring of resist corrosion n - the ring "Doteci" (worn) {*Corrode rN+ MP+7 SInv} (You acquired it in the Necropolis) [ring of see invisible] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. s - a +6 ring of intelligence w - the ring "Sioroo Nafo" {rElec rF+ MP+9 Str-2 Stlth+} (You acquired it on level 8 of the Dungeon) [ring of magical power] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. x - a ring of wizardry (worn) C - a ring of willpower G - a ring of positive energy M - a ring of protection from fire N - a ring of wizardry Wands b - a wand of light (24) e - a wand of paralysis (32) d - a wand of digging (13) c - a wand of warping (16) p - a wand of polymorph (8) a - a wand of flame (49) Scrolls V - 7 scrolls of vulnerability b - 5 scrolls of blinking N - 6 scrolls of noise w - 6 scrolls of enchant weapon I - 5 scrolls of immolation r - 7 scrolls of revelation t - 9 scrolls of teleportation p - 13 scrolls of poison f - 6 scrolls of fear a - 7 scrolls of enchant armour s - 2 scrolls of butterflies g - 6 scrolls of fog S - a scroll of silence W - 3 scrolls of brand weapon i - 19 scrolls of identify T - 5 scrolls of torment Potions g - 3 potions of magic a - 7 potions of ambrosia c - 25 potions of curing m - 7 potions of might M - 9 potions of mutation A - 8 potions of attraction i - 2 potions of invisibility j - 9 potions of moonshine e - 12 potions of enlightenment L - 5 potions of lignification w - 5 potions of heal wounds r - 5 potions of resistance h - 3 potions of haste B - 4 potions of berserk rage C - a potion of cancellation Miscellaneous g - a +2 box of beasts h - a +1 condenser vane i - a +0 lightning rod (4/4) Skills: - Level 4.0 Fighting - Level 2.0 Dodging - Level 2.1 Stealth + Level 18.8 Spellcasting + Level 19.2 Conjurations + Level 15.3 Fire Magic - Level 2.0 Ice Magic - Level 10.0 Air Magic - Level 24.0 Earth Magic - Level 10.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 c - Mephitic Cloud Conj/Alch/Air 94% N/A 1% 3 d - Brom's Barrelling Bo Conj/Erth 100% 2d14 1% 4 e - Permafrost Eruption Ice/Erth 76% 2x4d15 2% 6 f - Bombard Conj/Erth 89% 9d14 1% 6 i - Irradiate Conj/Alch 46% 3d27 2% 5 q - Magnavolt Erth/Air 83% 4d25 2% 7 t - Shatter Erth 92% 3d66* 11% 9 v - Iskenderun's Mystic Conj/Tloc 93% 2d18 (+2d11% 4 w - Hellfire Mortar Fire/Erth/Frge 77% 4d22 9% 7 x - Lee's Rapid Deconstr Erth 92% 3d41* 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Apportation Tloc 86% N/A 3% 1 Slow Hex 100% N/A 3% 1 Soul Splinter Necr 100% N/A 3% 1 Summon Small Mammal Summ 100% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 3% 2 Jinxbite Hex 86% 2d3 4% 2 Lesser Beckoning Tloc 86% N/A 4% 2 Hailstorm Conj/Ice 97% 3d15 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Passwall Erth 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 95% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 47% 2d(7-23) 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 46% 3d21 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 93% 2d17 1% 4 Leda's Liquefaction Alch/Erth 74% N/A 1% 4 Petrify Alch/Erth 74% N/A 1% 4 Rending Blade Conj/Frge 93% 2d(13+5*) 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Arcjolt Conj/Air 54% 1d64 1% 5 Fireball Conj/Fire 70% 3d26 1% 5 Freezing Cloud Conj/Ice/Air 48% 6-21 1% 5 Conjure Ball Lightning Conj/Air 54% 3x3d20 1% 6 Starburst Conj/Fire 70% 6d18 1% 6 Orb of Destruction Conj 61% 9d15 1% 7 Plasma Beam Fire/Air 63% 2x1d79 2% 6 Detonation Catalyst Fire/Alch 100% 2d5 3% 5 Lehudib's Crystal Spear Conj/Erth 89% 10d20 3% 8 Frozen Ramparts Ice 100% 1d16 4% 3 Summon Ice Beast Ice/Summ 52% N/A 4% 3 Cigotuvi's Putrefaction Necr/Air 74% N/A 4% 4 Forge Lightning Spire Air/Frge 74% 3d10 4% 4 Vhi's Electric Charge Tloc/Air 100% N/A 4% 4 Call Canine Familiar Summ 43% N/A 7% 3 Confusing Touch Hex 43% N/A 7% 3 Gloom Hex/Necr 86% N/A 7% 3 Launch Clockwork Bee Frge 43% N/A 7% 3 Maxwell's Portable Pile Tloc 43% (3-9)d5 7% 3 Teleport Other Tloc 43% N/A 7% 3 Forge Monarch Bomb Fire/Frge 53% 4d18 12% 6 Cause Fear Hex 21% N/A 16% 4 Dimensional Bullseye Hex/Tloc 21% N/A 16% 4 Eringya's Surprising Cr Summ 43% N/A 16% 4 Martyr's Knell Necr/Summ 43% N/A 16% 4 Olgreb's Toxic Radiance Alch 43% N/A 16% 4 Passage of Golubria Tloc 43% N/A 16% 4 Ignition Fire 68% 3d18 19% 8 Hoarfrost Cannonade Ice/Frge 26% 3d7/3d15 26% 5 Metabolic Englaciation Hex/Ice 26% N/A 26% 5 Spellspark Servitor Conj/Frge 46% N/A 26% 7 Alistair's Intoxication Alch 28% N/A 36% 5 Alistair's Walking Alem Alch/Frge 43% N/A 36% 5 Fire Storm Conj/Fire 70% 8d18 67% 9 Maxwell's Capacitive Co Air 47% ∞ 77% 8 Death Channel Necr 21% N/A 85% 6 Dispersal Tloc 21% N/A 85% 6 Chain Lightning Conj/Air 54% 3d72 94% 9 Ozocubu's Refrigeration Ice 29% 4d13 98% 7 Manifold Assault Tloc 21% N/A 100% 7 Borgnjor's Revivificati Necr 21% N/A 100% 8 Discord Hex 21% N/A 100% 8 Infestation Necr 21% N/A 100% 8 Death's Door Necr 21% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) Volcano (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:6 (:!: D:10 ( D:13 (([: Orc:1 :! Orc:2 ([?= Elf:1 (: Elf:3 =:= Shoals:1 :( Shoals:2 [ Shoals:4 * Vaults:3 * Vaults:4 ( Portals: Hell: Lair:5 Trove: Spider:4 (give horn of Geryon) Annotations: Spider:4 exclusion: portal Elf:1 1 runed translucent door, exclusion: door Elf:2 5 runed translucent doors, exclusion: 5 doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +17) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an undying armoury (moderately damaged) You feel a huge surge of power! Magnetic shrapnel attaches itself to the undying armoury. Electricity arcs towards the magnetite! The arc of electricity hits the undying armoury! The undying armoury resists. The undying armoury is heavily damaged. You hear a shout! A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! * * * LOW HITPOINT WARNING * * * Okay, then. You encounter a frost giant and 2 orc warriors. The frost giant is wielding a +4 battleaxe of freezing. An orc warrior is wearing a +1 plate armour of poison resistance. Found 27 gold pieces. The orc warrior shouts! The dancing +5 scimitar of protection hits you. * * * LOW HITPOINT WARNING * * * Things that are here: a +2 dagger of draining; a +0 leather armour You feel much better. Your surroundings suddenly seem different. You encounter an ironbound preserver, a vault warden, a fire giant, 2 stone giants, a tengu reaver, a deep elf zephyrmancer, a deep elf archer, a deep elf knight, a deep elf demonologist and a deep elf annihilator. The vault warden is carrying a +0 arbalest. The fire giant is wielding a +2 great sword of flaming. The deep elf archer is carrying a +0 shortbow. Found a scroll of enchant weapon and 20 gold pieces. The tengu reaver shouts! The stone giant shouts! The deep elf knight shouts! The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you but does no damage. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses you. The tengu reaver gestures at you while chanting. The bolt of poison hits you but does no damage. You resist. The stone giant throws a large rock. The large rock hits you! * * * LOW HITPOINT WARNING * * * The vault warden unwields a +0 battleaxe. The vault warden wields a +0 arbalest. The vault warden shoots a bolt. The bolt hits you!! You die... ....... # .p.....## ##$# #C......## .#.# ..##.....p..###### .(# ....##......C....... ).##....##.e............ ..##.....#e...CQ....?... ..##......ee....@....... ..)#.)..#.?e..........$. .)..)))).....####.....## ...)o...)..# ###### ..)..<<..... .)C)