Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 2017255323595853502 42 Gripp the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 9, 2025. Slain by a gnoll ... wielding a +1 flail of venom (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (868 turns). Gripp the Conjurer (Deep Elf Conjurer) Turns: 868, Time: 00:01:55 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 9/9 EV: 11 Int: 24 God: Gold: 64 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - 2 potions of magic {!q!d} d - a potion of curing {unknown} f - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 3.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 d - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 22% 4 Launch Clockwork Bee Frge 3% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Martyr's Knell Necr/Summ 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11130 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. Magic restored. You climb downwards. The rat squeaks loudly. The gnoll shouts! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The gnoll misses you. There is a stone staircase leading up here. You take 11 damage, and have 8/19 hp. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +1 flail of venom. You die... #......... #............ #........#..# #...........# #.......# ..## #......# ...## #......###..)##g## ###..j.@......†...# #....j.j..r.†.:†... #.##.....####.....) ##.#### #.... #.### ... #...##### ? #####.)....†. #.