Dungeon Crawl Stone Soup version 0.33-a0-754-g19588f4062 (webtiles) character file. Game seed: 7256087117181118087 22 GreatSandw1ch the Conjurer (level 2, -1/1 HPs) Began as a Deep Elf Conjurer on Jan 17, 2025. Slain by a ribbon worm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (855 turns). GreatSandw1ch the Conjurer (Deep Elf Conjurer) Turns: 855, Time: 00:02:41 Health: -1/1 AC: 2 Str: 9 XL: 2 Next: 68% Magic: 2/8 EV: 9 Int: 22 God: Gold: 110 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . - Nothing wielded rCold . . . d - melded orb {light} rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.20/turn (no ring) MPRegen 0.22/turn %: no passive effects @: snake-form, very slightly contaminated A: constrict, amphibious, poison resistance, reduced hp, cold-blooded, large, magic regeneration a: Begin Untransformation You were on level 2 of the Dungeon. You were an enormous serpent. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (melded) d - an orb of light (melded) Jewellery c - a ring of protection from fire (worn) Talismans f - a flux talisman i - a serpent talisman (active) Scrolls e - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} j - a potion of mutation {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are an enormous serpent. You have a powerful constriction melee attack. You are amphibious. You are resistant to poisons. (rPois) Your maximum health is decreased, since you lack skill for your form. You are cold-blooded and may be slowed by cold attacks. You are incapable of wielding weapons or throwing items. Your armour is entirely melded. You regenerate magic rapidly. Message History You stop channelling your searing ray. Magic restored. You now have 110 gold pieces (gained 13). A kobold comes into view. It is wielding a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. A ribbon worm comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm bites you. Ouch! That really hurt! You die... #...... #.# #.##.## #.# # #.##.## #.# ####.###.....< #.# #...<.>..##.## #.# #.##.##..##.# #.### #.###.##.##..##.# ......#.......)....##.# #.wS...........##.# .....######.#.##...##.# ... #.........#.# . ###.##......# #.######### #.# #)# ..# #.# You could see a ribbon worm. Vanquished Creatures 4 ball pythons (D:1) 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:2) 3 bats (D:1) A frilled lizard (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GreatSandw1ch the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 208 | D:1 | Learned a level 2 spell: Searing Ray 855 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring D:2: layout_loops_ring, minmay_misc_feat_columns, feat_on_display, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 10 Searing Ray || 15 Armour: Skin || 1 Dodge: Dodged || 1 Form: Serpent || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 858 | 858 | 0 | 20 | 636 | 2 | 429.0 | Dungeon | 858 | 858 | 0 | 20 | 636 | 2 | 429.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 798 daAuts D:2: 59 daAuts