Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13033394226673931432 61 Goldenegg the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Sept 19, 2026. Slain by Sigmund ... wielding a +1 scythe of venom (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:24 (2128 turns). Goldenegg the Magician (Djinni Conjurer) Turns: 2128, Time: 00:01:25 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 27% Gold: 106 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of fog {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} j - a scroll of revelation {unknown} k - a scroll of acquirement {unknown} l - a scroll of teleportation {unknown} Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Forgecraft * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Sandblast Erth 48% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You fly downwards. Level annotation: Sigmund Sigmund asks, "Do you like me?" The goblin hits you with a +0 dagger. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The goblin hits you with a +0 dagger. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The goblin hits you with a +0 dagger. Something hits you! Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space twists in upon itself. You are magically locked in place. The goblin hits you with a +0 dagger. You cannot move. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Something hits you! You die... #.##### ##### ## #.....# #...# #. #.###.####...# #. #............###. .########....####....... .......*................ .#####{................ #g#....(####...... #@#.....# #....... ###.....###.####.. ....g.............. ...##.#######......# ## #.# #.##..## #.r #.##..# #. #####.## ####..# #...... You could see a goblin (ally target) and a friendly fulminant prism. Vanquished Creatures 3 adders (D:2) 2 dart slugs 2 endoplasms (D:1) A hobgoblin (D:1) 5 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 5 bats 3 frilled lizards 4 goblins 6 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Goldenegg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Goldenegg set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 254 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 646 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 646 | D:1 | Learned a level 1 spell: Sandblast 1300 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1641 | D:3 | Encountered Sigmund 2128 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, due_unseen_surprise D:2: layout_rooms D:3: layout_basic, serial_curves, eino_curves_02, eino_curves_02, hellmonk_guarded_unrand_hermit, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Fighting | | 0.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 14 || 82 Fulminant Prism | | 1 || 1 Searing Ray | | 1 || 1 Armour: Robe | 3 | 11 || 14 Dodge: Dodged | 3 | 3 || 6