Goldenegg Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -2, D:1) a +0 short sword (1, 0, D:1) a ball python corpse (skeletalised by now) (3, 5, D:1) a +0 scale mail (9, -4, D:1) a +0 short sword (13, -14, D:1) a +0 short sword (15, -20, D:1) 6 poisoned darts (15, -3, D:1) a +0 dagger (20, 23, D:1) a +0 ring mail (21, 22, D:1) a frilled lizard corpse (skeletalised by now) (23, -17, D:1) a +0 dagger (23, -16, D:1) a bat corpse (skeletalised by now) (23, 23, D:1) a rat corpse (skeletalised by now) (25, -17, D:1) a hobgoblin corpse (skeletalised by now) (25, 23, D:1) 3 flux baubles (28, -18, D:1) a frilled lizard corpse (skeletalised by now) (32, 26, D:1) a staff of air (35, -18, D:1) a bat corpse (skeletalised by now) (35, -1, D:1) a +0 sling (44, 29, D:1) a +0 club a kobold corpse (skeletalised by now) (45, -9, D:1) a +0 arbalest Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 13, D:2) a +0 dagger (3, -1, D:2) a rat skeleton (3, 0, D:2) a +0 short sword 3 stones (19, -11, D:2) a jackal skeleton (22, -10, D:2) a +0 dagger a stone (22, 1, D:2) a +0 dagger (23, -15, D:2) a +0 leather armour (25, 5, D:2) the death talisman of the Lonely Spirits {rF++ rCorr Int-3 Slay+3} [talisman of death] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (34, 9, D:2) a frilled lizard skeleton (38, -5, D:2) the felid skeleton of Natasha (43, 12, D:2) a quill talisman Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Luusuakk" {rN+ MP+9} (3120 gold) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). the inkwell talisman of Wyev {*Slow Will+ rCorr} (2800 gold) [inkwell talisman] *Slow: It may slow you when you take damage. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +3 leather armour "Qeuzos" {rElec rPois} (3520 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +0 pair of gloves "Nale" {Harm rElec rN+ Int-4} (1430 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the ring "Tuklarar" {rN+ Dex+2} (3120 gold) [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the ring of the Charming Jester {rElec rN+ MP+7 Wiz} (6290 gold) [ring of wizardry] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Wiz: It increases the success rate of your magical spells. the +2 pair of gloves "Riysmaga" {Harm Will+++ Str-4 Stlth+} (4390 gold) Harm: It increases damage dealt and taken. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Cuchuc {^Contam rPois rCorr Str+2} (3120 gold) [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +0 battleaxe of venom (1400 gold) the fortress talisman of Leto {rElec rF- Dex+3 Stlth+} (4950 gold) [fortress talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring "Wuidd" {rC+ AC+4 Str+2 Int+3} (6050 gold) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the earth staff of the Doomed Warrior {rF+ Str-4 Hexes Earth} (3620 gold) [staff of earth] rF+: It protects you from fire. Str-4: It affects your strength (-4). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the ring "Weecys" {Will+ MP+9 Dex+3} (3890 gold) [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +4 rapier of electrocution (3570 gold) the +0 leather armour "Oshryco" {rC- Int+3 Dex+2 Stlth+} (1530 gold) rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 hand axe of Dawn {sunder, rC+ Str+2} (3620 gold) rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. the +7 dagger of the Hated {heavy, rC- rN++ Str+3} (5540 gold) rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet "Noimuige" {Faith rPois Will+ Str+2} (6100 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). the +3 spear of Gypyor {freeze, rC+ Int+5} (4490 gold) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +0 robe of the Dice {rElec rN++ Int-5 SInv} (1910 gold) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (3, 13, D:3) an adder corpse (skeletalised by now) (12, 44, D:3) a +0 scale mail (15, 33, D:3) a +0 short sword (25, 44, D:3) a +0 robe (27, 37, D:3) a +0 hand axe (28, 18, D:3) a +0 dagger a goblin skeleton (42, 44, D:3) a ball python skeleton (43, 44, D:3) a +0 club a goblin skeleton (46, 21, D:3) a +0 short sword (58, 8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (3, 4, D:4) a +0 leather armour (10, -18, D:4) a +0 robe (12, -12, D:4) a +0 hand axe a +0 leather armour (15, 5, D:4) a +0 short sword (16, 14, D:4) a +0 robe (17, 18, D:4) a +0 scale mail (22, -30, D:4) a +0 club (31, -6, D:4) a +0 war axe (32, -7, D:4) a +0 club (46, 8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (6, -3, D:5) a +0 club (8, -5, D:5) a +0 heavy hand axe a +0 leather armour (8, -4, D:5) a +0 club (28, 29, D:5) a +0 shortbow (33, 24, D:5) a +0 short sword (38, 19, D:5) a +0 flail (42, 0, D:5) a +0 barding a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 lajatang (4, 23, D:6) a +0 robe (17, 5, D:6) a +0 dagger (30, 7, D:6) a +0 shortbow a +0 robe (34, 23, D:6) a +0 dagger (35, 22, D:6) a +2 antimagic short sword 5 poisoned darts (35, 23, D:6) a +0 whip a +0 dagger (36, 3, D:6) a +0 short sword (36, 23, D:6) a +0 club 2 poisoned darts (37, 23, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (5, -12, D:7) a +0 orcbow (22, 5, D:7) a +0 robe a +5 halberd (30, -2, D:7) a +3 short sword a +0 robe (31, -2, D:7) a +4 dagger a +0 robe a +4 morningstar of freezing a +0 robe (31, 0, D:7) a +5 spear a +0 robe (41, 0, D:7) a +0 scale mail (56, 19, D:7) 6 large rocks (60, -1, D:7) a +0 robe a +0 dagger a +0 club (61, -1, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon (3, -23, D:8) a +0 dagger a +0 robe (3, -17, D:8) a +0 falchion (5, 11, D:8) a +0 scale mail (9, 4, D:8) a +0 spear a +0 dagger a +0 leather armour (14, 12, D:8) a +0 leather armour (18, 19, D:8) a +0 whip (19, 19, D:8) a +0 mace a +0 dagger a +0 hand axe a +0 leather armour (20, 19, D:8) a +0 dagger a +0 robe (23, -11, D:8) a +0 ring mail a +0 short sword a +0 dagger (23, -9, D:8) a stone a +0 short sword (24, -11, D:8) a curare-tipped dart a +0 dagger (24, -9, D:8) 7 poisoned darts a +0 club (25, -16, D:8) a +0 dagger (25, -15, D:8) a +0 dagger (25, -11, D:8) a +0 whip (26, -16, D:8) a +0 sling a +0 dagger a curare-tipped dart a +0 short sword (27, -16, D:8) a +0 whip 7 stones a +2 dagger of venom (27, -15, D:8) a stone a +0 dagger (31, -9, D:8) a +0 mace a +0 leather armour a +0 short sword of protection (32, -9, D:8) a +0 dagger a +0 robe (32, -8, D:8) a +1 heavy flail (48, 23, D:8) a +0 quarterstaff Level 9 of the Dungeon [Shop] Adduhent's Distillery a potion of brilliance (unknown) (60 gold) a potion of brilliance (unknown) (60 gold) a potion of ambrosia (120 gold) a potion of curing (45 gold) a potion of haste (150 gold) a potion of mutation (120 gold) a potion of enlightenment (unknown) (75 gold) [Shop] Fogral's Distillery a potion of enlightenment (unknown) (75 gold) a potion of curing (45 gold) a potion of enlightenment (unknown) (75 gold) 2 potions of haste (300 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of curing (45 gold) (1, -3, D:9) a +0 hand axe (24, 34, D:9) a rimehorn talisman (28, 29, D:9) a +0 short sword a +0 scale mail a +0 club (29, 28, D:9) a +0 dagger a +0 robe (29, 29, D:9) a +4 mace of freezing a +0 robe a +0 mace a +0 robe a +3 hand axe a +0 robe (29, 30, D:9) a +0 club a +0 leather armour (30, 30, D:9) a +0 dagger a +0 robe (31, 15, D:9) 3 poisoned darts (46, 7, D:9) a +0 giant club a +0 giant spiked club (55, 9, D:9) a +0 robe (61, 19, D:9) the maw talisman of the Baker {Will- Str+4} [maw talisman] Will-: It decreases your willpower. Str+4: It affects your strength (+4). Level 10 of the Dungeon (6, -5, D:10) 10 gold pieces (still there?) a +3 scimitar of flaming (still there?) a +5 ring of evasion (still there?) a +0 war axe (still there?) (6, -4, D:10) 6 gold pieces a +0 flail (6, -2, D:10) 7 gold pieces (37, 25, D:10) a +0 short sword a +0 leather armour (37, 26, D:10) a +0 hand axe a +0 plate armour (37, 27, D:10) a +0 dagger a +0 robe (43, -5, D:10) the +8 quarterstaff of Kokibud {freeze, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (48, -6, D:10) a +0 leather armour