Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 4854696656362575144 150 Gimbap the Poker (level 5, 0/38 HPs) Began as a Merfolk Gladiator on June 9, 2026. Succumbed to Sigmund's poison ... on level 3 of the Dungeon. The game lasted 00:03:03 (1713 turns). Gimbap the Poker (Merfolk Gladiator) Turns: 1713, Time: 00:03:04 Health: 0/38 AC: 3 Str: 17 XL: 5 Next: 32% Magic: 5/5 EV: 12 Int: 7 God: Gold: 77 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -8), attractive, inhibited regen A: (nimble swimmer 2), mertail, antennae 1, inhibited regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) f - a +0 glaive Missiles d - a throwing net (quivered) e - 6 javelins g - 5 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of immolation {unknown} h - 2 scrolls of identify {unknown} m - 2 scrolls of teleportation {unknown} Potions n - a potion of enlightenment {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.2 Fighting * Level 7.1 Polearms - Level 2.0 Throwing + Level 0.5 Armour + Level 4.8 Dodging - Level 2.0 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 63% 2 Petrify Alch/Erth 0% N/A 99% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Annotations: D:3 Grinder, Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small antennae on your head. You do not regenerate when monsters are visible. Message History You are poisoned. You reach to attack! You barely miss Sigmund. You feel very sick. Sigmund points at you and mumbles some strange words. You resist with some effort. You reach to attack! You puncture Sigmund! Sigmund is moderately wounded. You feel sick. Sigmund hits you from afar with a +3 scythe of venom! You are lethally poisoned! You reach to attack! You closely miss Sigmund. Sigmund is moderately wounded. You feel very sick. Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! It was a potion of mutation. You feel extremely strange. You feel agile. Your regeneration stops near monsters. You feel clumsy. A pair of antennae grows on your head! Your +0 helmet falls away! * * * LOW HITPOINT WARNING * * * You feel very sick. Sigmund barely misses you. Grinder blinks! It was a potion of curing. You feel better. Sigmund hits you from afar with a +3 scythe of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You encounter a kobold. It is wielding a +0 club. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. Grinder is attracted toward you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Sigmund, wielding a +3 scythe of venom and wearing a +0 robe (moderately wounded, 58% to hit) Grinder is in the way. You hit Grinder. Grinder is moderately wounded. You die... #### #...## #...# #.# ... ###.## #..<# #.# #.# ##.###...#####.# ##.§## ##............... #....###................ #.(...#................. ...#....K§@######...####### .@...)!.##5# #...# .#.#.##.##@# ###...### .. ..##.# #.......# # #####.# #.#...#.##### #.####.#...#..)... ..##.......#.###.# #####.#.#####<# .# #............# .. #.##..###.##.##..# #.#..)............ You could see Grinder and Sigmund. Vanquished Creatures Terence (D:3) 3 adders (D:2) 4 gnolls (D:3) 3 ribbon worms An orc (D:3) 8 endoplasms 4 hobgoblins 8 jackals (D:2) 4 quokkas 7 ball pythons 4 bats 3 frilled lizards (D:1) 6 goblins 6 kobolds A rat (D:3) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gimbap the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 207 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 362 | D:1 | Reached skill level 5 in Polearms 623 | D:2 | Reached XP level 3. HP: 24/27 MP: 3/3 847 | D:2 | Reached skill level 1 in Stealth 871 | D:2 | Reached skill level 6 in Polearms 873 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/4 969 | D:2 | Found Husakout's General Store. 1473 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 1526 | D:3 | Encountered Terence 1538 | D:3 | Killed Terence 1539 | D:3 | Reached skill level 7 in Polearms 1606 | D:3 | Found a faded altar of an unknown god. 1688 | D:3 | Encountered Grinder 1693 | D:3 | Encountered Sigmund 1710 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1710 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1710 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 1710 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1712 | D:3 | HP: 1/38 [poisoned by Sigmund] 1713 | D:3 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, grunt_ministairs_12 D:3: layout_loops_cross, shapermc_ecumenical_altar_notcrosses, uniq_terence, uniq_grinder, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Polearms | 5 6 7 | 7.1 Stealth | 1 2 | 2.0 Fighting | | 2.2 Throwing | | 2.0 Armour | | 0.5 Dodging | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 108 | 88 || 196 Melee: Trident | 108 | 88 || 196 Throw: Throwing net | | 4 || 4 Drink: Heal wounds | | 1 || 1 Curing | | 1 || 1 Attraction | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | 1 | 6 || 7 Distracted | 1 | || 1 Held in net/web | | 1 || 1 Armour: Leather armour | 31 | 30 || 61 Dodge: Dodged | 54 | 38 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1713 | 1674 | 39 | 0 | 1246 | 3 | 571.0 | Dungeon | 1713 | 1674 | 39 | 0 | 1246 | 3 | 571.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 775 daAuts D:1: 612 daAuts D:3: 326 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+