Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Gimbap the Conjurer (Draconian Conjurer) Turns: 2114, Time: 00:04:06 Health: 26/26 AC: 6 Str: 9 XL: 3 Next: 60% Magic: 6/6 EV: 11 Int: 20 God: Gold: 138 SH: 0 Dex: 9 Spells: 2/7 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 138 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles h - 4 poisoned darts (quivered) i - 5 javelins j - a throwing net Armour m - a +0 cloak (worn) Talismans f - a flux talisman Scrolls d - a scroll labelled PEAZUC KIPLEU g - a scroll labelled LEOSEPP FALA k - a scroll labelled HITRAR KEFI l - a scroll labelled ZODDEU YROEPH r - a scroll labelled PIRCHI POBB Potions a - a potion of magic b - 2 puce potions e - 5 lumpy ruby potions n - a metallic red potion o - an orange potion p - a green potion q - a smoky puce potion Skills: - Level 1.7 Dodging - Level 1.9 Stealth + Level 2.6 Spellcasting + Level 4.9 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Mercury Vapours Alch/Air 4% N/A 22% 2 c - Blink Tloc 4% N/A 22% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Sting Conj/Alch 48% 1d6 5% 1 Call Imp Summ 4% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! e - 5 lumpy ruby potions (gained 1) r - a scroll labelled PIRCHI POBB A rat comes into view. A rat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You now have 138 gold pieces (gained 8). Found an escape hatch in the floor. ########........ .............# #...##.### ###.###....... #######.#..#.### .. #....<.. ........##.....### ..# #....... #########......... ..# ##.....# #.....# #........####### ##...## #.....###...............######..# #.....<)..............>$......... #.....###.......@# #######.. #..........#####.# ##. #....†###....# #.#### #.. #.....###....# #....##### #.# #......##....# ####.....# ##..# #.####..#....##########.# ...## ........................# ##.###. ####...##....##########.###..###. #..###..#....# #..#..###.. There are no monsters in sight! Vanquished Creatures 2 bats (D:2) 4 endoplasms A giant cockroach (D:1) 5 goblins 7 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 7 ball pythons 4 frilled lizards 6 kobolds (D:1) 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gimbap the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 10 | D:1 | You fall into a shaft and drop 1 floor! 226 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 338 | D:1 | Learned a level 2 spell: Mercury Vapours 689 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1865 | D:2 | Learned a level 2 spell: Blink Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 36 Tailslap || 2 Throw: Dart || 4 Cast: Magic Dart || 79 Armour: Skin || 28 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2122 | 2055 | 67 | 0 | 1772 | 2 | 1061.0 | Dungeon | 2122 | 2055 | 67 | 0 | 1772 | 2 | 1061.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1713 daAuts D:2: 408 daAuts