Dungeon Crawl Stone Soup version 0.34-a0-158-gf195f0a051 (webtiles) character file. Game seed: 6850428626529592962 53 GerritCole the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on June 17, 2025. Shot with an arrow by a centaur (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:31 (1780 turns). GerritCole the Conjurer (Deep Elf Conjurer) Turns: 1780, Time: 00:03:32 Health: -8/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 8/10 EV: 11 Int: 28 God: Gold: 100 SH: 0 Dex: 16 Spells: 4/10 levels left rFire . . . n - +5 spear of Royalism {pain, Fly Int+4 Dex+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons j - a +0 dagger n - the +5 spear of Royalism (weapon) {pain, Fly Int+4 Dex+3} (You found it on level 2 of the Dungeon) Fly: It grants you flight. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of fear {unknown} g - a scroll of blinking {unknown} i - a scroll of enchant armour {unknown} k - a scroll of noise {unknown} l - 2 scrolls of identify {unknown} Potions b - 2 potions of magic e - a potion of curing {unknown} f - a potion of mutation {unknown} h - a potion of heal wounds {unknown} m - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations + Level 1.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Stone Arrow Conj/Erth 38% 3d9 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 2% 1 Poisonous Vapours Alch/Air 40% 1d2 5% 1 Apportation Tloc 10% N/A 8% 1 Kinetic Grapnel Frge 20% 1d4 8% 1 Sandblast Erth 10% 2d5 8% 1 Summon Small Mammal Summ 20% N/A 8% 1 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Confusing Touch Hex 5% N/A 22% 3 Passwall Erth 5% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dispel Undead Necr 5% 3d7 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (88% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (88% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... .. ... #.# #.# #.# #.# #.#####.####### #........@...# ### .#####.#####c.... #.. ##...## ### #.. #.....# #.< ##...## #.. ##.## #.. #.# #. ###.. #.# #. . #.. ##'## (#. #.. You could see a centaur. Vanquished Creatures 2 dart slugs 3 ribbon worms (D:2) 2 giant cockroaches (D:1) 4 hobgoblins 3 jackals (D:3) 2 quokkas 9 ball pythons 3 bats 3 endoplasms 7 frilled lizards 4 goblins 4 kobolds 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GerritCole the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 381 | D:1 | Reached skill level 1 in Alchemy 436 | D:1 | Learned a level 2 spell: Searing Ray 794 | D:2 | Reached XP level 3. HP: 18/19 MP: 7/10 1106 | D:2 | Identified the +5 spear of Royalism {pain, Fly Int+4 Dex+3} 1131 | D:2 | Found a shimmering altar of Xom. 1450 | D:2 | Learned a level 3 spell: Stone Arrow 1664 | D:3 | Reached skill level 5 in Conjurations 1777 | D:3 | Noticed a centaur 1780 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms D:2: layout_loops_ring, basic_altar, minmay_lizard_king D:3: layout_loops_corners, minmay_misc_feat_rows Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.7 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Spear || 2 Cast: Magic Dart || 66 Searing Ray || 24 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1783 | 1736 | 47 | 0 | 1530 | 3 | 594.3 | Dungeon | 1783 | 1736 | 47 | 0 | 1530 | 3 | 594.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 791 daAuts D:1: 734 daAuts D:3: 256 daAuts