Dungeon Crawl Stone Soup version 0.34-a0-158-gf195f0a051 (webtiles) character file. Game seed: 10411773838332916253 56 GerritCole the Conjurer (level 3, 0/17 (19) HPs) Began as a Deep Elf Conjurer on June 17, 2025. Slain by an orc wizard ... wielding a +1 dagger of draining (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (674 turns). GerritCole the Conjurer (Deep Elf Conjurer) Turns: 674, Time: 00:02:13 HP: 0/17 (19) AC: 2 Str: 4 XL: 3 Next: 71% MP: 6/10 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +2 sling (flame) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on berserk cooldown, slowed, drained, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +2 sling of flaming (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} j - a scroll of revelation {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of enlightenment {unknown} l - a potion of berserk rage Skills: + Level 1.3 Ranged Weapons - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations - Level 1.5 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc wizard casts a spell. The orc wizard flickers and vanishes! You are too confused! You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You're too confused to cast spells. You're too confused to move! A puff of flame appears from out of thin air! The puff of flame misses you. The orc closely misses you. The orc closely misses you. You feel less confused. The orc barely misses you. Something hits you but does no damage. You feel drained. The orc hits you with a +0 flail of protection. Something hits you but does no damage. The orc barely misses you. Something barely misses you. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail of protection (severely wounded, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Something completely misses you. Something hits you but does no damage. You feel drained. Something hits you. You feel drained. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... #.#.#.# ..... #...... ..... ##.#### #?..## #.# #.).. #.# #...# ##.#### #...# #...... #.{.##### #...### #)@.....#####.#..## #...##............. ##.........##...... #######....#..#......#### .........#.#..#..##..# ########..........#..# #...†..#.#.#..# #.###.##.#.#..# #.# #.#.......# There were no monsters in sight! Vanquished Creatures An adder (D:2) A gnoll (D:1) 2 orcs (D:2) 4 endoplasms 2 giant cockroaches 5 hobgoblins 3 quokkas (D:1) 5 ball pythons 3 bats A frilled lizard (D:1) 5 goblins (D:1) 3 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GerritCole the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 157 | D:1 | Learned a level 2 spell: Searing Ray 176 | D:1 | Reached skill level 1 in Alchemy 317 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 569 | D:2 | Reached skill level 1 in Ranged Weapons 674 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms D:2: layout_loops_cross, grunt_ministairs_9 Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.5 Ranged Weapons | 1 | 1.3 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Fire: Sling || 47 Cast: Magic Dart || 18 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 692 | 685 | 7 | 0 | 516 | 2 | 346.0 | Dungeon | 692 | 685 | 7 | 0 | 516 | 2 | 346.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 515 daAuts D:2: 177 daAuts