Dungeon Crawl Stone Soup version 0.34-a0-154-g7cd85c4fe5 (webtiles) character file. Game seed: 866689854746993731 48 GerritCole the Conjurer (level 3, -7/20 HPs) Began as a Deep Elf Conjurer on June 16, 2025. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:31 (1378 turns). GerritCole the Conjurer (Deep Elf Conjurer) Turns: 1378, Time: 00:05:31 Health: -7/20 AC: 2 Str: 4 XL: 3 Next: 50% Magic: 3/10 EV: 11 Int: 24 God: Gold: 105 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons f - a +0 club g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from fire Scrolls h - a scroll of identify {unknown} Potions b - a potion of magic Talismans c - a dragon-coil talisman d - a scarab talisman Skills: - Level 0.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations + Level 0.5 Alchemy - Level 0.7 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something! (Press . to maintain the ray.) Something completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Something hits you. You stop channelling your searing ray. Something hits you. You are confused. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are more confused. Something hits you! Ouch! That really hurt! You die... ...## ##.#..# ###...#.. .##.###.##..# #...###...# .###...###..# #..#...### .####.####..# ##.####...## )...........# #..#..#+#... ##########..####.##....##.##...## ...........#..#g....#..#..#... #######..###.##r...##.##.####. #......@###..#..#..+..## #...####...####.##.##.... #..## ###...#..#..#..... ....# ###.).##.##....# ###.## ###.'...###..# .. #####...#### ##. ##...#. #..S #. You could see a goblin and a rat. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 2 hobgoblins 3 jackals (D:1) 2 quokkas 4 ball pythons A bat (D:1) 4 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GerritCole the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 528 | D:1 | Reached XP level 2. HP: 15/16 MP: 2/8 566 | D:1 | Learned a level 2 spell: Searing Ray 1189 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1311 | D:2 | Reached skill level 5 in Conjurations 1357 | D:2 | Noticed Sigmund 1378 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners D:2: minmay_skewed_foursquare, layout_loops_ring, basic_altar, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Fighting | | 0.5 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.5 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 20 Cast: Magic Dart || 40 Searing Ray || 18 Armour: Robe || 16 Dodge: Dodged || 17 Form: || 1 Dragon || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1377 | 1345 | 32 | 0 | 1146 | 2 | 688.5 | Dungeon | 1377 | 1345 | 32 | 0 | 1146 | 2 | 688.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 245 daAuts