Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 11156890933667679583 44 GameConqueror the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Oct 20, 2025. Slain by Pargi (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:00 (1339 turns). GameConqueror the Conjurer (Deep Elf Conjurer) Turns: 1339, Time: 00:06:00 Health: 0/20 AC: 3 Str: 4 XL: 3 Next: 39% Magic: 1/10 EV: 11 Int: 24 God: Gold: 84 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold + . . (50%) f - orb {Mesmerism} rNeg . . . (100%) g - +0 robe {rC+} rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour e - a +0 cloak (worn) f - an orb of mesmerism (worn) g - a +0 robe of cold resistance (worn) Magical Staves c - a staff of cold Jewellery d - a ring of see invisible (worn) Scrolls i - 4 scrolls of identify d - a scroll of enchant weapon {unknown} Potions g - a potion of magic h - a potion of haste A - 3 potions of attraction c - a potion of curing f - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting - Level 2.4 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Airstrike Air 2% 2d(1-17) 71% 4 Fireball Conj/Fire 8% 3d6 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Pargi Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits Pargi! Pargi is moderately wounded. The searing ray hits Pargi! Pargi is heavily wounded. Pargi bites you. Your orb emits a pulse of dizzying energy. Pargi claws you. Pargi claws you but does no damage. The searing ray hits Pargi. Pargi is heavily wounded. Pargi snaps out of his daze. The searing ray hits the ball python! You kill the ball python! You finish channelling your searing ray. Pargi hisses, "I bite!" Pargi bites you. Pargi claws you but does no damage. Pargi claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (heavily wounded, 74% to hit) The searing ray hits Pargi. Pargi is severely wounded. (Press . to maintain the ray.) Pargi snarls, "Go! Away!" Pargi bites you. Pargi barely misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * The searing ray hits Pargi. Pargi is severely wounded. Pargi barely misses you. x2; Pargi closely misses you. The searing ray hits Pargi! Pargi is almost dead. Pargi barely misses you. x2; Pargi misses you. The searing ray misses Pargi. You finish channelling your searing ray. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi claws you. You die... ##.....###. #.#.........# #.#......:..# . #.#......... .. #.......... ...#####.......# ..............# #....###.<.# #....T@..#.# +..........# #...####...+ ......? #+### ........ .......... #.. .......... .#.. .#####..... .... .... You could see Pargi. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 5 hobgoblins 2 jackals (D:1) A quokka (D:1) 7 ball pythons 5 bats 2 frilled lizards (D:1) 3 goblins 6 kobolds 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GameConqueror the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Found a faded altar of an unknown god. 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 304 | D:1 | Learned a level 2 spell: Searing Ray 829 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1021 | D:2 | You fall into a shaft and drop 1 floor! 1289 | D:2 | Reached skill level 5 in Conjurations 1325 | D:3 | Noticed Pargi 1339 | D:3 | Slain by Pargi Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, hellmonk_ecumenical_altar_run_dry, st_stairs_10 D:2: layout_basic, minmay_misc_feat_pillars D:3: layout_basic, mainiacjoe_overflow_alcove_4, nemelex_xobeh_ov_fountains_minmay, nicolae_overflow_hallway_of_the_gods, uniq_pargi Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Conjurations | 5 | 5.0 Fighting | | 0.9 Dodging | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Magic Dart || 33 Searing Ray || 17 Read: Identify || 3 Armour: Robe || 19 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1332 | 1208 | 124 | 0 | 9 | 3 | 444.0 | Dungeon | 1332 | 1208 | 124 | 0 | 9 | 3 | 444.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 733 daAuts D:2: 526 daAuts D:3: 72 daAuts