Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 3876428467124816508 340 GameConqueror the Conjurer (level 6, -1/34 HPs) Began as a Deep Elf Conjurer on Oct 9, 2025. Slain by an ice beast (14 damage) ... on level 4 of the Dungeon. The game lasted 00:09:19 (2083 turns). GameConqueror the Conjurer (Deep Elf Conjurer) Turns: 2083, Time: 00:09:19 Health: -1/34 AC: 3 Str: 4 XL: 6 Next: 30% Magic: 14/15 EV: 11 Int: 25 God: Gold: 159 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) b - +3 dagger (venom) rCold . . . (100%) e - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: repel missiles @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons b - a +3 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a scarf of repulsion (worn) d - a +0 pair of boots (worn) e - an orb of mesmerism (worn) Scrolls f - 2 scrolls of fear i - a scroll of identify x - 2 scrolls of amnesia Potions c - a potion of curing Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 4.0 Stealth + Level 4.9 Spellcasting + Level 5.5 Conjurations * Level 4.3 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Grave Claw Necr 56% 2d11 1% 2 A - Sublimation of Blood Necr 28% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Call Canine Familiar Summ 6% N/A 26% 3 Sigil of Binding Hex 6% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Magnavolt Erth/Air 3% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21918 Temple: D:4-7 Altars: Shops: D:3 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The searing ray hits the kobold but does no damage. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast closely misses you. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you. Your orb emits a pulse of dizzying energy. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, dazed, 81% to hit) The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast snaps out of its daze. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The kobold is no longer dazed. The ice beast hits you. The ice beast freezes you. The kobold misses you. Sorry, you're not good enough to have a special ability. Okay, then. Magic courses through your body. The ice beast hits you. The ice beast freezes you! You die... ....... ....... #$..... #.).... #...?.. #...... #.....Y### #.....K@.############ #...................## ..#..........:.))....# ###...#########....### ##### ##.....# ##...... ####....... #######.........# #..........†..jj# You could see an ice beast and a kobold. Vanquished Creatures 3 scorpions 6 gnolls 5 adders 3 dart slugs A ribbon worm (D:2) 7 endoplasms 5 hobgoblins 3 jackals (D:1) 7 quokkas 6 ball pythons 5 bats 2 frilled lizards 7 goblins 9 kobolds 10 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GameConqueror the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Reached XP level 2. HP: 13/16 MP: 1/8 247 | D:1 | Learned a level 2 spell: Searing Ray 299 | D:1 | Learned a level 2 spell: Grave Claw 508 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 617 | D:2 | Reached skill level 1 in Necromancy 739 | D:2 | Reached skill level 1 in Fighting 754 | D:2 | Found a faded altar of an unknown god. 1248 | D:3 | Reached XP level 4. HP: 25/25 MP: 7/11 1291 | D:3 | Reached skill level 5 in Conjurations 1383 | D:3 | Found Jidorph's Book Boutique. 1578 | D:3 | Reached XP level 5. HP: 28/29 MP: 4/13 1976 | D:4 | Reached XP level 6. HP: 34/34 MP: 9/15 1982 | D:4 | Learned a level 2 spell: Sublimation of Blood 2083 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: cheibrodos_helix_gallery, layout_basic, dreamdust_ecumenical_altar_grove, hangedman_feature_mirror D:3: layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, serial_shops, nicolae_book_shop_shelving, wad_floor_pattern_1, kennysheep_generic_room_15 D:4: layout_layer_cave, minmay_temple_entry_sparse_star, chequers_serial_rivers_micro_d, kennysheep_generic_room_14, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Necromancy | 1 3 4 | 4.3 Fighting | 1 | 1.0 Conjurations | 5 | 5.5 Spellcasting | 4 | 4.9 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 5 || 20 Melee: Short sword | 15 | || 15 Dagger | | 5 || 5 Cast: Magic Dart | 71 | 19 || 90 Searing Ray | 13 | 22 || 35 Drink: Magic | | 1 || 1 Read: Identify | 2 | || 2 Teleportation | 1 | || 1 Fear | 1 | || 1 Immolation | 1 | || 1 Poison | | 1 || 1 Enchant weapon | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 19 | 11 || 30 Dodge: Dodged | 19 | 11 || 30 Repelled | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2080 | 1985 | 95 | 0 | 593 | 4 | 520.0 | Dungeon | 2080 | 1985 | 95 | 0 | 593 | 4 | 520.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 732 daAuts D:1: 598 daAuts D:2: 560 daAuts D:4: 189 daAuts