Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 2023823074397907119 18218 GameConqueror the Destroyer (level 12, -6/67 HPs) Began as a Deep Elf Conjurer on Sept 24, 2025. Was a Priest of Sif Muna. Mangled by a boulder beetle (45 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:54:51 (7424 turns). GameConqueror the Destroyer (Deep Elf Conjurer) Turns: 7424, Time: 00:54:51 Health: -6/67 AC: 8 Str: 4 XL: 12 Next: 25% Magic: 25/39 EV: 15 Int: 29 God: Sif Muna [***...] Gold: 820 SH: 0 Dex: 13 Spells: 20/35 levels left rFire . . . (100%) m - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 troll leather armour rPois . (100%) f - +2 hat rElec . (100%) b - +1 cloak rCorr . (100%) (no gloves) SInv . j - +0 pair of boots Will +.... (no amulet) Stlth ++ g - ring of magical power HPRegen 1.11/turn d - +5 ring of evasion MPRegen 0.52/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell You were on level 2 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was most pleased with you. You visited 3 branches of the dungeon, and saw 12 of its levels. You visited the chambers of the Necropolis 1 time. You collected 820 gold pieces. Inventory: Missiles h - 3 throwing nets Armour a - the +1 robe of Cuviomewi {rCorr Dex+3} (You found it on level 7 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). b - a +1 cloak (worn) f - a +2 hat (worn) i - a +0 troll leather armour (worn) j - a +0 pair of boots (worn) Magical Staves m - a staff of conjuration (weapon) Jewellery c - the amulet of Irul Vyrch {Reflect rC- Str+6 SH+5} (You found it on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). SH+5: It affects your SH (+5). d - a +5 ring of evasion (worn) g - a ring of magical power (worn) k - a ring of see invisible Wands b - a wand of light (11) d - a wand of digging (7) Scrolls W - 4 scrolls of brand weapon t - 4 scrolls of teleportation V - a scroll of vulnerability i - a scroll of identify x - 2 scrolls of amnesia p - a scroll of poison a - a scroll of enchant armour g - a scroll of fog Potions g - 2 potions of magic w - 2 potions of heal wounds b - 5 potions of brilliance r - 2 potions of resistance m - a potion of might L - 3 potions of lignification c - 2 potions of curing Miscellaneous g - a +0 phantom mirror h - a +0 phial of floods Skills: + Level 4.6 Fighting - Level 2.4 Dodging - Level 4.0 Stealth + Level 12.3 Spellcasting * Level 14.7 Conjurations - Level 4.0 Necromancy + Level 3.3 Translocations + Level 8.1 Alchemy + Level 7.1 Invocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Grave Claw Necr 82% 2d12 1% 2 d - Fulminant Prism Conj/Alch 45% 3d20 1% 4 e - Iskenderun's Mystic Conj/Tloc 81% 2d16 (+2d91% 4 B - Blink Tloc 74% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 68% N/A 5% 1 Dispel Undead Necr 41% 3d16 10% 4 Inner Flame Hex/Fire 17% N/A 16% 3 Detonation Catalyst Fire/Alch 41% 2d2 26% 5 Forge Blazeheart Golem Fire/Frge 17% N/A 45% 4 Fulsome Fusillade Conj/Alch 45% (3-5)d16 97% 8 Splinterfrost Shell Ice/Frge 8% 6d6 100% 7 Fire Storm Conj/Fire 37% 8d9 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Lair (2/5) D:9 Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 * D:7 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. The black mamba slams into the rock wall! The black mamba is almost dead. The black mamba bites you! The boulder beetle curls into a ball and begins rolling! Your magical effects are unravelling. You feel magically purged. The sentinel's mark upon you fades away. The black mamba bites you. You are poisoned. The black mamba poisons you! A water moccasin comes into view. The black mamba bites you! You are more poisoned. The black mamba poisons you! Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the black mamba!! You kill the black mamba! Sif Muna accepts your kill. You feel extremely sick. A bullfrog comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. You feel better. Okay, then. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The komodo dragon resists with almost no effort. The bullfrog looks frightened! The boulder beetle hits you!!! Ouch! That really hurt! 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