GOGUMA12 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -20, D:1) a hobgoblin corpse (skeletalised by now) (3, -1, D:1) a +0 dagger (3, 13, D:1) a jackal corpse (skeletalised by now) (4, -2, D:1) a ball python skeleton (4, 12, D:1) a jackal corpse (skeletalised by now) (4, 14, D:1) a jackal corpse (skeletalised by now) (5, -21, D:1) a +0 dagger (5, -7, D:1) a hobgoblin skeleton (5, -2, D:1) a ball python skeleton (5, 1, D:1) a +0 ring mail (6, 13, D:1) 6 boomerangs (7, -2, D:1) a hobgoblin skeleton (8, -3, D:1) a +0 dagger (11, -13, D:1) a +0 whip a stone a kobold skeleton (19, 19, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (20, 18, D:1) a hobgoblin corpse (skeletalised by now) (22, 10, D:1) a +0 dagger (22, 21, D:1) a rat corpse (skeletalised by now) (28, -10, D:1) a +0 dagger (30, -22, D:1) a bat corpse (skeletalised by now) (38, 16, D:1) a +0 whip (41, 2, D:1) a +0 chain mail (41, 4, D:1) a +0 short sword (43, 8, D:1) a +0 sling (44, 30, D:1) a +0 club (53, -13, D:1) a +0 dagger a stone (55, -14, D:1) a +0 club (62, 15, D:1) a +0 robe Level 2 of the Dungeon [Shop] Limmol Gytu's General Store a book of Debilitation (265 gold) an amulet of the acrobat (unknown) (390 gold) a potion of haste (unknown) (130 gold) the +1 ring mail of Peurch {Rampage rC++ Str+3} (517 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a parchment of Volatile Blastmotes (114 gold) a +0 hand axe (39 gold) (0, 0, D:2) a +0 hand axe 2 boomerangs (3, -1, D:2) a hobgoblin corpse (skeletalised by now) (13, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 5, D:2) a +0 pair of gloves (20, 24, D:2) a +0 leather armour (23, -8, D:2) a +0 dagger (25, -20, D:2) a +0 hand axe (28, -20, D:2) a +0 short sword 4 stones (28, -10, D:2) a +0 short sword (28, 5, D:2) a rat skeleton (28, 9, D:2) a +0 leather armour (30, 8, D:2) a +0 club (31, -21, D:2) a +0 leather armour (31, 9, D:2) a parchment of Iskenderun's Mystic Blast (36, -19, D:2) a quokka corpse (skeletalised by now) (37, 22, D:2) an adder corpse (skeletalised by now) (38, 4, D:2) a +0 mace (41, 4, D:2) a +0 ring mail (44, 11, D:2) a quokka corpse (skeletalised by now) (49, 9, D:2) a frilled lizard corpse (skeletalised by now) (50, -2, D:2) a +0 chain mail (61, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (6, -2, D:3) a rat corpse (skeletalised by now) (6, 6, D:3) a +0 rapier (10, -11, D:3) a bat corpse (skeletalised by now) (13, -11, D:3) a +0 robe (15, -30, D:3) a +0 dagger (17, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (33, 18, D:3) a +0 quarterstaff (35, -8, D:3) a +0 leather armour (38, 6, D:3) a hobgoblin skeleton (41, -22, D:3) a +0 ring mail (57, -21, D:3) a hobgoblin skeleton (59, 20, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 pair of boots of Dim Light {Rampage Str+5 Int-4 Earth} (2420 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Earth: It increases the power of your Earth spells. It cannot be enchanted further. the ring of the Twelve Bounties {rPois rCorr Slay+4} (5280 gold) [ring of slaying] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +4 hand axe "Myn Xit" {heavy, +Blink rPois Will++ Dex-3} (5130 gold) +Blink: It lets you blink. rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the amulet of Ecwoyts {Acrobat rC++ Will+} (6010 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC++: It greatly protects you from cold. Will+: It increases your willpower. the +7 sling of Ash {elec, rF++} (6320 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. a +1 short sword of draining (1240 gold) the +0 helmet of Wu Jian's Benevolence {rC+ rN+ rCorr Str+2} (3250 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +11 dagger of Asupsaed {holy, rF+ rCorr} (7820 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the amulet of Myun {rC+ rN+ Regen+ Stlth+} (5100 gold) [amulet of regeneration] rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (7750 gold) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the blade talisman of Dogmatism {Rampage rC- Int+5 SInv} (9300 gold) [blade talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the +5 leather armour of Dithmenos's Favour {*Silence rC+++ Str+3 Slay-3} (5710 gold) *Silence: It may silence you when you take damage. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. the +4 dagger of Ysiv {vamp, rElec rF+ Dex+3 Stlth+} (5610 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 robe of the Disturbing Xenops {rPois SInv Stlth+} (2410 gold) rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the cold staff "Plog" {rC+ Dex+3 Necro Tloc Ice} (4950 gold) [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. the +6 whip "Oskiem" {drain, Will+} (4710 gold) Will+: It increases your willpower. It cannot be enchanted further. the +1 robe "Piqirek" {rElec Regen+} (1990 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +9 hand axe of Infinity {sunder, rElec Str+2 Stlth+} (6900 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the granite talisman "Inuyh" {Harm rF+ rC+} (11370 gold) [granite talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC+: It protects you from cold. a +1 heavy long sword (1330 gold) (0, 0, D:4) a +0 ring mail (5, -27, D:4) a scarab talisman (9, -3, D:4) a +0 ring mail (11, -26, D:4) a +0 dagger 3 stones (14, -33, D:4) a +0 leather armour (18, -2, D:4) a +0 dagger an orc skeleton (21, -4, D:4) a +0 club a goblin corpse (skeletalised by now) (22, -25, D:4) a +0 club (24, 10, D:4) a +0 war axe a +0 ring mail (25, -23, D:4) a +0 club a goblin corpse (skeletalised by now) (26, -22, D:4) a ball python corpse (skeletalised by now) (26, 8, D:4) a +0 dagger a +0 robe (27, -22, D:4) a +0 club a kobold corpse (skeletalised by now) (27, 9, D:4) a +0 dagger 2 boomerangs (27, 11, D:4) a +0 ring mail an orc corpse (skeletalised by now) (28, 10, D:4) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (31, -28, D:4) a +0 dagger a +0 club a +0 dagger a goblin corpse a goblin corpse (34, -28, D:4) a +0 short sword (35, -29, D:4) 14 gold pieces (35, -28, D:4) a +0 club (37, -26, D:4) a +0 dagger (39, -23, D:4) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 giant club an ogre corpse