Dungeon Crawl Stone Soup version 0.35-a0-984-g534b615f34 (webtiles) character file. Game seed: 6512783827026190550 55 GOGUMA12 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 4, 2026. Slain by a hobgoblin (5 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:57 (1117 turns). GOGUMA12 the Conjurer (Deep Elf Conjurer) Turns: 1117, Time: 00:01:58 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 8/11 EV: 11 Int: 24 God: Gold: 58 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +2 mace (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons c - a +2 heavy mace (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} e - a scroll of noise {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - 3 potions of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 10% 1 Blink Tloc 10% N/A 14% 2 Call Imp Summ 10% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin leaves your sight. Found an escape hatch in the ceiling. The adder hisses angrily. You encounter a quokka. You encounter an endoplasm. The quokka leaves your sight. The endoplasm attacks as it pursues you! The endoplasm hits you. The endoplasm attacks as it pursues you! The endoplasm hits you. The goblin shoots a sling bullet. The sling bullet barely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray hits the endoplasm. The endoplasm is heavily wounded. The searing ray misses the goblin. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the goblin! You kill the goblin! The searing ray hits the adder. You kill the adder! You stop channelling your searing ray. The goblin shoots a sling bullet. The sling bullet misses you. The goblin shoots a sling bullet. The sling bullet hits you. Robin throws the goblin at you! You completely miss the goblin. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ..##..#..#............. #........####>....##... .................††.... .....##.#####.....#..#. .#...#.g# #.......... #.. #.#######.#######. .. #)# #.....# #. #g###.##### #. #@#...# #. ####g#.### #. #......# ## #...>..# # #.....## #.....# ####### You could see Robin, a hobgoblin and a goblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 7 endoplasms 4 hobgoblins 2 quokkas (D:1) 6 ball pythons 7 bats 11 goblins 4 kobolds 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GOGUMA12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 150 | D:1 | Found a faded altar of an unknown god. 155 | D:1 | Learned a level 2 spell: Searing Ray 680 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 911 | D:2 | Reached skill level 5 in Conjurations 1073 | D:2 | Encountered Robin 1117 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, ebering_ecumenical_altar_webs D:2: layout_rooms, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 5 Mace || 1 Cast: Magic Dart || 68 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1117 | 1025 | 92 | 27 | 788 | 2 | 558.5 | Dungeon | 1117 | 1025 | 92 | 27 | 788 | 2 | 558.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 894 daAuts D:2: 222 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+