Dungeon Crawl Stone Soup version 0.35-a0-982-gd11ab44c70 (webtiles) character file. Game seed: 9113334162037893532 254 GOGUMA12 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Sept 4, 2026. Slain by Edmund ... wielding a +5 dire flail of protection (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:47 (2885 turns). GOGUMA12 the Conjurer (Deep Elf Conjurer) Turns: 2885, Time: 00:03:47 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 91% Magic: 0/14 EV: 12 Int: 31 God: Gold: 160 SH: 0 Dex: 17 Spells: 3/14 levels left rFire . . . (100%) c - +5 dagger of Bankruptcy {freeze, Dex+4 Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ b - ring of see invisible HPRegen 0.24/turn d - +6 ring of intelligence MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons c - the +5 dagger of Bankruptcy (weapon) {freeze, Dex+4 Stlth+} (You found it on level 3 of the Dungeon) Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (worn) d - a +6 ring of intelligence (worn) Talismans e - the medusa talisman of Jasukiru {Fly rC+} (You found it on level 3 of the Dungeon) [medusa talisman] Fly: It grants you flight. rC+: It protects you from cold. Scrolls c - a scroll of revelation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of noise {unknown} k - a scroll of vulnerability {unknown} m - a scroll of poison {unknown} q - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of enlightenment {unknown} j - a potion of attraction {unknown} l - a potion of berserk rage {unknown} n - a potion of curing {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 7.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 12% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 60% 3d9 1% 2 Sandblast Erth 14% 2d6 5% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 9% 2 Scorch Fire 14% 2d5 9% 2 Passwall Erth 7% N/A 16% 3 Swiftness Air 7% N/A 16% 3 Forge Lightning Spire Air/Frge 7% 3d4 47% 4 Haunt Necr/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hear a shout! You hear an angry hiss. You hear a shout! Your Conjurations skill increases to level 7! Casting: Fulminant Prism (extremely dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Edmund! Edmund is heavily wounded. You hear a shout! x3 Casting: Fulminant Prism (extremely dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +5 dire flail of protection and wearing a +0 ring mail (heavily wounded, 90% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is severely wounded. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund asks, "Have you met my wondrous brother?" The searing ray misses Edmund. Edmund hits you with a +5 dire flail of protection! Ouch! That really hurt! The searing ray hits Edmund! Edmund is almost dead. You finish channelling your searing ray. Edmund hits you with a +5 dire flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is almost dead. You hear an angry hiss. Edmund hits you with a +5 dire flail of protection. You die... Edmund says, "That'll show my brother!" ...................### ........<............# .......#...#.........# ...........##.#......# #.......#...#.#......# .#.............#.###### ........#...#........# ##......#####........# ###......@@...........# .........######..###### ...........##...## .........#.##.#### .........#.#.....# #####............# #.....>......# #.............# #####.........# You could see Edmund. Vanquished Creatures A hound (D:4) A clockroach (D:3) Natasha (thrice) (D:3) An orc wizard (D:3) 3 gnolls (D:3) An adder (D:3) 3 dart slugs (D:1) 8 orcs (D:3) A ribbon worm (D:3) 4 hobgoblins 4 quokkas 8 ball pythons 9 bats 6 endoplasms 2 frilled lizards (D:2) 7 goblins A kobold (D:1) 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GOGUMA12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 342 | D:1 | Learned a level 2 spell: Searing Ray 1140 | D:2 | Reached skill level 5 in Conjurations 1140 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1986 | D:3 | Encountered Natasha 1989 | D:3 | Killed Natasha 1990 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2032 | D:3 | Reached skill level 5 in Spellcasting 2162 | D:3 | Identified the medusa talisman of Jasukiru {Fly rC+} 2254 | D:3 | Reached skill level 6 in Conjurations 2275 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/14 2633 | D:3 | Encountered Natasha 2640 | D:3 | Killed Natasha 2672 | D:3 | Identified the +5 dagger of Bankruptcy {freeze, Dex+4 | Stlth+} 2681 | D:3 | Encountered Natasha 2686 | D:3 | Killed Natasha 2858 | D:4 | Encountered Edmund 2867 | D:4 | Learned a level 4 spell: Fulminant Prism 2872 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2878 | D:4 | Reached skill level 7 in Conjurations 2885 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_corners D:2: cheibrodos_helix_gallery, layout_loops_ring D:3: layout_rooms, serial_bayou, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_lake_a, serial_bayou_lagoon_a, serial_bayou_lagoon_b, serial_bayou_crossing, uniq_natasha D:4: layout_basic, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 6 7 | 7.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Hand axe | | 2 || 2 Cast: Magic Dart | 85 | 41 || 126 Searing Ray | 1 | 6 || 7 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2991 | 2870 | 121 | 0 | 2563 | 4 | 747.8 | Dungeon | 2991 | 2870 | 121 | 0 | 2563 | 4 | 747.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1194 daAuts D:1: 1041 daAuts D:2: 692 daAuts D:4: 64 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+