Dungeon Crawl Stone Soup version 0.35-a0-971-g6f238fbcce (webtiles) character file. Game seed: 14655373569469461753 311 GOGUMA12 the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Sept 2, 2026. Was an Initiate of Sif Muna. Slain by a crocodile (14 damage) ... in a sewer. The game lasted 00:03:41 (2215 turns). GOGUMA12 the Conjurer (Deep Elf Conjurer) Turns: 2215, Time: 00:03:42 Health: -3/32 AC: 2 Str: 4 XL: 6 Next: 18% Magic: 14/15 EV: 12 Int: 25 God: Sif Muna [......] Gold: 102 SH: 5 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) c - +2 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: reflection @: no status effects A: magic regeneration a: Renounce Religion (0%) You were in a sewer. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 102 gold pieces. Inventory: Hand Weapons c - a +2 devious dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of reflection (worn) Scrolls c - 4 scrolls of revelation {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions d - 2 potions of curing {unknown} f - a potion of moonshine {unknown} j - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} l - a potion of lignification {unknown} n - a potion of attraction {unknown} Skills: - Level 3.3 Dodging - Level 3.4 Stealth - Level 5.0 Spellcasting + Level 6.0 Conjurations + Level 2.8 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 3% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Gozag Sif Muna Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, 84% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is lightly wounded. The searing ray hits the crocodile. The crocodile is moderately wounded. The crocodile misses you. The searing ray misses the crocodile. You finish channelling your searing ray. The crocodile completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 84% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile bites you but does no damage. You hit the crocodile. The crocodile is heavily wounded. You stop channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Magic courses through your body. The crocodile bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, heavily wounded, 84% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile bites you! You die... ##.## ##...## ##.....## #...≈...# #..≈≈≈..# #.≈≈≈≈≈.# #..≈≈≈..# #...l†..# ##..@..## ##.∩.## ##∩## ### You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 2 rock fish (Sewer) Jessica (D:3) 3 adders 3 river rats (D:3) 5 dart slugs 3 ribbon worms (D:2) 3 endoplasms 2 hobgoblins (D:2) 6 quokkas 3 ball pythons 7 bats 4 frilled lizards (D:1) 8 goblins 3 kobolds 10 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GOGUMA12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 886 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1412 | D:2 | Learned a level 2 spell: Searing Ray 1742 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1748 | D:3 | Learned a level 4 spell: Fulminant Prism 1840 | D:3 | Encountered Jessica 1842 | D:3 | Killed Jessica 1843 | D:3 | Reached skill level 5 in Conjurations 1856 | D:3 | Found a shimmering blue altar of Sif Muna. 1864 | D:3 | Became a worshipper of Sif Muna the Loreminder 1929 | D:3 | Found an opulent altar of Gozag. 2016 | D:3 | Reached skill level 1 in Alchemy 2049 | D:3 | Reached XP level 5. HP: 17/28 MP: 6/13 2111 | D:3 | Found a glowing drain. 2116 | Sewer | Entered a sewer 2192 | Sewer | Reached skill level 5 in Spellcasting 2195 | Sewer | Reached skill level 6 in Conjurations 2195 | Sewer | Reached XP level 6. HP: 28/32 MP: 2/15 2215 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_rooms, darby_harvest_season D:2: layout_loops_corners D:3: layout_rooms, mainiacjoe_overflow_surrounded_room, tgw_sif, mainiacjoe_overflow_alcove_2, lightli_sewer_entry_pipes, uniq_jessica Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | 4 5 | 5.0 Conjurations | 5 6 | 6.0 Alchemy | 1 2 | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 1 || 13 Melee: Dagger | 12 | 1 || 13 Cast: Magic Dart | 89 | 34 || 123 Searing Ray | | 7 || 7 Fulminant Prism | | 2 || 2 Drink: Magic | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | 8 || 14 Dodge: Dodged | 9 | 6 || 15 Block: Other | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2237 | 2051 | 186 | 0 | 1728 | 4 | 559.2 | Dungeon | 2138 | 1952 | 186 | 0 | 1676 | 3 | 712.7 | Sewer | 99 | 99 | 0 | 0 | 52 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 885 daAuts D:1: 852 daAuts D:3: 400 daAuts Sewer: 99 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 18641 | 15 | 7 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Exploration | 0 | 7 || 7 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Exploration | 0 | 887 || 887 ----------------------+-------+-------++-------