Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12195683433678693459 51 Fuzzydoodles the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 31, 2024. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1332 turns). Fuzzydoodles the Conjurer (Deep Elf Conjurer) Turns: 1332, Time: 00:03:02 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 9/9 EV: 11 Int: 24 God: Gold: 39 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . l - +4 quarterstaff rCold + . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of faith Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: faith @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons l - a +4 quarterstaff (weapon) Armour a - a +0 robe (worn) f - +0 pearl dragon scales h - a scarf of resistance (worn) i - a +0 leather armour Jewellery g - an amulet of faith (around neck) Scrolls c - a scroll of revelation {unknown} j - a scroll of poison {unknown} k - a scroll of summoning {unknown} Potions d - 3 potions of curing {unknown} e - a potion of lignification {unknown} Skills: + Level 2.9 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 17% 3d6 11% 3 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 scale mail of cold resistance (82% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 scale mail of cold resistance (heavily wounded, 82% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence looks scornfully at you. Terence barely misses you. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 scale mail of cold resistance (almost dead, 82% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Okay, then. Magic courses through your body. Terence hits you from afar with a +0 trident. You die... Terence says, "Finally, peace and quiet." ## .# .# .# .# #####.# #.@.@.# #.##### #.# #.# #.#####.# #.....#.# #####.#.# #######.#.# #.......>.# You could see Terence. Vanquished Creatures 3 dart slugs 4 bats 5 endoplasms 4 giant cockroaches 4 goblins 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons A frilled lizard (D:1) 4 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuzzydoodles the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 133 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 199 | D:1 | Learned a level 2 spell: Searing Ray 264 | D:1 | Reached skill level 5 in Conjurations 499 | D:1 | Reached XP level 3. HP: 17/19 MP: 3/9 1321 | D:2 | Noticed Terence 1332 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, minivault_25 D:2: layout_loops_ring, basic_altar, minivault_26, corexii_corridor_pit, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.9 Stealth | | 2.6 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 82 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 11