Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 830311178472923029 33 Fogneye the Conjurer (level 3, 18/19 HPs) Began as a Deep Elf Conjurer on Sept 25, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:21 (674 turns). Fogneye the Conjurer (Deep Elf Conjurer) Turns: 674, Time: 00:01:21 Health: 18/19 AC: 3 Str: 4 XL: 3 Next: 12% Magic: 4/9 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (100%) d - +0 flail (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons d - a +0 flail of protection (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Jewellery c - a ring of poison resistance Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} Potions g - a potion of magic j - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 3.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 19% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Sigil of Binding Hex 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading down. The rat squeaks loudly. The adder hisses angrily. The rat barely misses you. You see here a scroll labelled ESEL MUPUZEWE. You hit the rat. Your weapon exudes an aura of protection. The rat is moderately wounded. The rat bites you but does no damage. The rat closely misses you. The magic dart hits the rat. The rat is severely wounded. The rat closely misses you. You closely miss the rat. The rat is severely wounded. The rat bites you but does no damage. The adder barely misses you. The magic dart hits the rat. You kill the rat! The adder misses you. You miss the adder. The adder barely misses you. The adder bites you. The magic dart hits the adder. The adder is lightly wounded. The adder barely misses you. The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Your Alchemy skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You drop a scroll labelled OZAMERGH ZOSUPT. You stop channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..............#.... .................. ......<.#.....#... ...#.##.#.....# . # ##.#..#.....# ##.#.....#####†# .....###.....#.### ##...#..#.#.....# # #.:@##.###.#.# ##)$.# # #.#.# #$.#).. #.# # ...# #...##.# .... ...##.# ..#... ..$.... # #... ..##.# #.. >.##.# #.. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An adder (D:2) An endoplasm (D:2) 2 hobgoblins (D:1) A quokka (D:2) 3 ball pythons (D:1) 4 bats A goblin (D:1) 6 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fogneye the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached skill level 1 in Alchemy 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 302 | D:1 | Found a faded altar of an unknown god. 318 | D:2 | Learned a level 2 spell: Searing Ray 673 | D:2 | Reached XP level 3. HP: 18/19 MP: 3/9 674 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, ebering_ecumenical_altar_petrified, dk_noncrumbling_2 D:2: layout_rooms, kennysheep_big_empty_room, minmay_tetromino_t4 Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 3 | 3.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 5 Flail || 3 Cast: Magic Dart || 28 Searing Ray || 3 Drink: Curing || 1 Armour: Robe || 9 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 673 | 664 | 9 | 0 | 542 | 2 | 336.5 | Dungeon | 673 | 664 | 9 | 0 | 542 | 2 | 336.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 602 daAuts D:2: 71 daAuts