Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 14251149326407403871 23 Fischer the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on May 14, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1277 turns). Fischer the Conjurer (Demonspawn Conjurer) Turns: 1277, Time: 00:02:18 Health: 0/19 AC: 3 Str: 7 XL: 2 Next: 72% Magic: 3/5 EV: 11 Int: 18 God: Gold: 46 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +0 short sword Missiles g - 5 poisoned darts m - 2 throwing nets Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery k - a ring of see invisible Scrolls c - a scroll of brand weapon {unknown} f - 2 scrolls of teleportation {unknown} h - a scroll of butterflies {unknown} i - a scroll of noise {unknown} o - a scroll of identify {unknown} Potions d - a potion of attraction {unknown} j - a potion of curing {unknown} n - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 45% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Fireball Conj/Fire 5% 3d5 88% 5 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... .# .## ..# j.# j.## ...# #######...#### #.<@j)j....... #.######.$#### #. .# #. .. #. ## .. .. .. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 giant cockroaches (D:1) 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fischer the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 527 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 527 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1237 | D:2 | Learned a level 2 spell: Searing Ray 1277 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, minmay_misc_feat_diagonals, minivault_25, minmay_ruptured D:2: layout_loops_ring, serial_shops, shop, shop, nicolae_shop_tiny_waterfront, shop, nicolae_shop_competitors_out_of_business, st_stairs_7, minmay_quantized Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 39 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 14 Dodge: Dodged || 4