FineLux Level 1 of the Dungeon (2, -3, D:1) a frilled lizard skeleton (2, 0, D:1) a +0 ring mail (8, -9, D:1) a frilled lizard skeleton (11, -4, D:1) a rat skeleton (23, -4, D:1) a +0 spear (25, 11, D:1) a +0 whip 3 stones (27, 24, D:1) a +0 club a stone (28, 25, D:1) a hobgoblin skeleton (31, 28, D:1) a +0 war axe (37, -8, D:1) a +0 short sword 2 stones a +0 club (41, 10, D:1) a bat skeleton (46, 24, D:1) a +0 leather armour (51, 37, D:1) a +0 ring mail Level 2 of the Dungeon (10, 5, D:2) a +0 dagger a +0 sling a goblin skeleton (30, -14, D:2) a +0 ring mail (31, 7, D:2) a hobgoblin skeleton (31, 8, D:2) a +0 ring mail (32, 24, D:2) a hobgoblin skeleton (32, 37, D:2) a ball python corpse (skeletalised by now) (37, 34, D:2) a quokka corpse (skeletalised by now) (38, -10, D:2) a hobgoblin corpse (skeletalised by now) (42, 14, D:2) a hobgoblin corpse (skeletalised by now) (52, 37, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ynixonoa's General Store a scroll of immolation (44 gold) a scroll of enchant weapon (82 gold) a scroll of enchant weapon (82 gold) a scroll of enchant armour (82 gold) a +0 arbalest (82 gold) a potion of ambrosia (unknown) (88 gold) [Shop] Gozag's Platinum Reserve the +12 dagger of Monwih {heavy, Bane Dex+4} (7900 gold) Bane: It inflicts you with a random bane when you equip it. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 robe of Siemus Ziopp {Rampage +Blink Will+} (3050 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. Will+: It increases your willpower. It cannot be enchanted further. the +5 sling of Dubanee {drain, rF++ Str-2 Stlth+} (5080 gold) rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 helmet of Raukke Vuty {Rampage rF+ Will+ Int+4} (3750 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +7 spear of the End {vamp, Will+ Dex+4} (6500 gold) Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Paranoia {rPois EV+5 Dex+4 Slay+2} (6400 gold) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Ucaocs" {rPois rF+} (3620 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. the quill talisman "Feby" {rF++} (4500 gold) [quill talisman] rF++: It greatly protects you from fire. the fire staff of Kiwk {rElec rF+ Fire} (3900 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. the amulet "Viexuc" {rElec rN++ Regen+} (5450 gold) [amulet of regeneration] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. the spore talisman "Zuergh" {+Inv rElec rC+ Int-2} (5330 gold) [spore talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). the +0 ring mail of Imperfection {rF+ rC+} (2500 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the quill talisman "Madunuug" {Int+4} (3200 gold) [quill talisman] Int+4: It affects your intelligence (+4). the +8 mace of Dialeuf {venom, rElec rN+ Will+ Dex-5} (5690 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +1 spear "Zioclost" {freeze, Int+4 Dex+3} (3210 gold) Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the storm talisman "Viweqeid" {Harm Will- Int+5} (11110 gold) [storm talisman] Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). the amulet of the Madman {Dissipate Harm ^Fragile rPois SInv} (3980 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. the scarab talisman of Qazlal's Hatred {Str+3} (3530 gold) [scarab talisman] Str+3: It affects your strength (+3). the fire staff of Toho Efyfasm {rF+ Str+8 Int-4 Tloc Fire} (4600 gold) [staff of fire] rF+: It protects you from fire. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the ring of Semeps {^Drain rPois rN+++ Will+ Dex-2} (4740 gold) [ring of willpower] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). [Shop] Puucemo's Jewellery Shoppe an amulet of faith (840 gold) a storm talisman (840 gold) the medusa talisman of the Old World {Harm rCorr MP-6 Dex-4} (262 gold) [medusa talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Dex-4: It affects your dexterity (-4). a +6 ring of strength (unknown) (756 gold) the dreamshard necklace {*Dream Acrobat} (4200 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a ring of wizardry (630 gold) an amulet of regeneration (unknown) (630 gold) the ring of the Hare {EV+10} (2688 gold) [ring of evasion] EV+10: It affects your evasion (+10). a talisman of death (840 gold) (0, 0, D:3) a +1 war axe of sundering a +0 hand axe a +0 hand axe a +0 dagger a +0 ring mail (1, 1, D:3) a +0 trident (3, -9, D:3) a +0 whip (4, -9, D:3) a +0 spear (5, -9, D:3) a +0 flail (10, -30, D:3) a hobgoblin corpse (skeletalised by now) (12, -46, D:3) a bat corpse (skeletalised by now) (17, -29, D:3) a +0 hammer (18, -18, D:3) a frilled lizard skeleton (28, -36, D:3) a +0 scimitar (35, -43, D:3) a +0 short sword (36, -34, D:3) a +0 hand axe (39, -34, D:3) a +0 dagger a goblin skeleton (40, -30, D:3) a +0 whip (41, -31, D:3) a +0 flail a gnoll skeleton (42, -30, D:3) a +0 whip a gnoll skeleton (47, -30, D:3) a +0 robe (51, -25, D:3) a +0 leather armour (55, -12, D:3) a +0 long sword of flaming (56, -43, D:3) a +0 spear a gnoll skeleton Level 4 of the Dungeon (5, 12, D:4) a +0 hand axe (10, 4, D:4) a +0 hand axe (14, 46, D:4) a +0 falchion a +0 chain mail (28, 4, D:4) a +0 falchion (28, 17, D:4) a +0 leather armour a +0 mace a +0 club (29, 18, D:4) a +0 club a +0 hand axe a +0 ring mail a +0 falchion (32, 18, D:4) a +0 club a +0 dagger (33, 18, D:4) a +0 ring mail a +0 war axe (44, 28, D:4) a +0 short sword 2 stones (47, 12, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +1 whip of electrocution (13, -1, D:5) a +0 quarterstaff (16, -16, D:5) a +0 falchion (18, -13, D:5) a +0 club (22, -12, D:5) a +0 giant club (28, -23, D:5) a +0 whip (38, -23, D:5) a +0 mace (46, -24, D:5) a +0 trident (49, 1, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 2, D:6) a +0 orcbow (0, 5, D:6) a +0 leather armour a +0 flail a +0 leather armour a +0 dagger (5, 16, D:6) a +0 spear (7, 4, D:6) a +0 flail (9, 10, D:6) a +0 robe (17, 21, D:6) a +0 quarterstaff (24, 35, D:6) a +2 scythe of entangling a +0 robe (28, 31, D:6) a +0 ring mail (29, 5, D:6) a +0 flail (32, -1, D:6) a +0 chain mail (42, -5, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Tucynimu's Distillery a potion of curing (49 gold) a potion of might (66 gold) a potion of haste (165 gold) 2 potions of heal wounds (264 gold) a potion of brilliance (66 gold) 2 potions of lignification (99 gold) a potion of magic (132 gold) a potion of ambrosia (unknown) (132 gold) a potion of curing (49 gold) (0, 0, D:7) a +0 spear (2, 43, D:7) a +0 short sword a +0 ring mail (3, 36, D:7) a +0 whip (4, 35, D:7) a +0 club a stone (4, 37, D:7) a +0 dagger a +0 short sword (5, -3, D:7) a black bear skeleton (5, 39, D:7) a +0 dagger (6, -2, D:7) an orc skeleton (6, -1, D:7) a gnoll skeleton (6, 0, D:7) a +0 spear (7, 0, D:7) an ogre skeleton (8, 1, D:7) a steam dragon skeleton (9, 1, D:7) a gnoll skeleton (10, 2, D:7) an orc skeleton (16, 8, D:7) a +0 shortbow (31, 37, D:7) a +0 orcbow (32, 16, D:7) a +0 dagger (40, 18, D:7) a +0 ring mail a +0 rapier (43, 21, D:7) a +0 robe a +0 dagger (49, 47, D:7) a +0 heavy orcbow Level 8 of the Dungeon (10, 1, D:8) a +0 ring mail (12, -35, D:8) 2 potions of moonshine (12, -33, D:8) 2 potions of moonshine (13, -28, D:8) 2 potions of moonshine (14, -37, D:8) 2 potions of moonshine (14, -30, D:8) a +0 spear 2 potions of moonshine (14, -29, D:8) a +0 short sword (14, -28, D:8) 2 potions of moonshine (15, -28, D:8) a +0 spear (16, -21, D:8) a +0 leather armour (17, -28, D:8) 4 stones a +0 club a +0 spear (18, -29, D:8) a +0 club a +0 spear (19, -30, D:8) a +0 whip (20, -29, D:8) 3 stones a +0 club (32, -28, D:8) a +0 hand axe (32, -22, D:8) a +0 dagger a +0 leather armour (32, -9, D:8) a +0 scale mail (45, -16, D:8) a +0 dagger (51, -12, D:8) a +0 short sword a +0 leather armour (53, 6, D:8) a +0 club (54, -31, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (0, 2, D:9) a +0 dagger 2 stones (1, 0, D:9) a +0 dagger (1, 1, D:9) a +0 short sword (2, 0, D:9) a +0 short sword a stone (3, 8, D:9) a +0 dagger (5, 6, D:9) a +3 long sword a +0 robe (6, 5, D:9) a +4 short sword a +0 robe (6, 6, D:9) a +0 short sword (9, 16, D:9) a +0 shortbow (11, -13, D:9) a +0 helmet (11, 3, D:9) a +0 battleaxe a +0 robe (12, 2, D:9) a +0 robe (19, 10, D:9) a +0 plate armour (20, 10, D:9) a +0 robe (27, 17, D:9) a +0 trident (46, -7, D:9) a +1 trident of protection (46, -2, D:9) a +0 trident (53, -5, D:9) a +0 trident (53, 16, D:9) a +0 robe a +0 long sword (54, 16, D:9) a +0 robe a +1 mace (55, 1, D:9) a potion of moonshine (56, 22, D:9) a +0 robe a +0 scimitar (56, 26, D:9) a +0 robe a +2 scimitar (57, 19, D:9) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (24, -33, Lair:1) a +0 robe a +0 quarterstaff of freezing (59, -2, Lair:1) a parchment of Iskenderun's Mystic Blast Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 sling (15, 21, Lair:2) a +0 trident (17, 34, Lair:2) a parchment of Swiftness (21, 37, Lair:2) a +0 tower shield (25, 32, Lair:2) 6 gold pieces (27, 34, Lair:2) a scroll of identify (29, 37, Lair:2) 6 atropa-tipped darts (37, 28, Lair:2) a +0 club (51, 44, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (11, -32, Lair:3) a +0 mace (14, 16, Lair:3) a +0 robe (20, 19, Lair:3) a +0 scale mail (34, 4, Lair:3) a +0 leather armour (48, 0, Lair:3) a +0 scale mail (56, -11, Lair:3) a +0 long sword (58, -4, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (1, -16, Lair:4) a staff of earth (unseen) (6, 14, Lair:4) an anaconda skeleton (7, 13, Lair:4) a -3 short sword (7, 14, Lair:4) a -3 helmet (8, 13, Lair:4) a human skeleton (10, 10, Lair:4) a +0 robe (12, -16, Lair:4) a +0 heavy battleaxe a +0 leather armour a maw talisman (38, -26, Lair:4) 6 gold pieces (38, -24, Lair:4) 8 gold pieces (39, -25, Lair:4) 6 gold pieces (40, -23, Lair:4) 7 gold pieces