Esse Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, 56, D:1) a quokka corpse (skeletalised by now) (10, 2, D:1) a +0 sling (21, 46, D:1) a +0 dagger (24, 7, D:1) a +0 club (29, 42, D:1) a bat skeleton (29, 43, D:1) a ball python skeleton (38, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (47, 24, D:1) a bat skeleton (49, 32, D:1) a +0 ring mail (49, 33, D:1) a +0 flail a gnoll skeleton (50, 33, D:1) a +0 dagger 3 stones (56, 15, D:1) a bat skeleton (57, 15, D:1) a +0 short sword a kobold skeleton (59, 15, D:1) a hobgoblin skeleton (66, 16, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) the +1 falchion of the Dark Horse {holy, *Noise Int+4 SInv} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (13, -6, D:2) an adder skeleton (16, -10, D:2) an adder skeleton (17, 9, D:2) a +0 dagger (17, 29, D:2) a +0 short sword 3 stones (19, -8, D:2) a +0 leather armour (20, -15, D:2) a +0 scale mail (22, -16, D:2) a +0 short sword 3 stones (25, -2, D:2) a +0 club (25, 8, D:2) a +0 dagger a kobold skeleton (28, -9, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a potion of moonshine (1, -14, D:3) a +1 hand axe of freezing (4, 1, D:3) 9 gold pieces a +0 club (6, 2, D:3) 5 gold pieces a +0 dagger (7, -22, D:3) a +0 ring mail (8, -2, D:3) a +0 cloak (10, -2, D:3) a +2 whip of venom (20, -2, D:3) a +0 scythe a +0 robe (24, 2, D:3) a +0 dagger