Esse Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (2, -9, D:1) a +0 club a rat skeleton a frilled lizard skeleton a kobold skeleton (5, -33, D:1) a +0 halberd (9, 1, D:1) a hobgoblin corpse (skeletalised by now) (13, -30, D:1) a +0 ring mail (13, -17, D:1) a +0 club (13, -12, D:1) a quokka skeleton (14, -15, D:1) a +0 sling (23, -21, D:1) a +0 chain mail (23, 4, D:1) a hobgoblin skeleton (26, -29, D:1) a +0 whip 2 stones a kobold skeleton (30, -12, D:1) a hobgoblin skeleton (31, -6, D:1) a +0 whip (32, 3, D:1) a +0 dagger (38, -25, D:1) a hobgoblin skeleton (44, -6, D:1) a +0 club a jackal skeleton (47, -24, D:1) a +0 dagger (49, -24, D:1) a +0 short sword (50, -10, D:1) a +0 leather armour (57, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (1, 34, D:2) a frilled lizard corpse (skeletalised by now) (4, -1, D:2) an adder corpse (skeletalised by now) (6, 30, D:2) a ball python corpse (skeletalised by now) (9, 39, D:2) a +0 club (12, 38, D:2) a stone a +0 dagger (16, 1, D:2) a +0 short sword (30, -5, D:2) a +0 robe (30, 1, D:2) the felid skeleton of Natasha (30, 18, D:2) a hobgoblin corpse (skeletalised by now) (31, 18, D:2) a rat corpse (skeletalised by now) (31, 22, D:2) a rat corpse (skeletalised by now) (31, 26, D:2) a rat corpse (skeletalised by now) (35, 20, D:2) a rat skeleton (36, 25, D:2) a +0 dagger (38, 32, D:2) a +0 short sword (39, 34, D:2) a parchment of Maxwell's Portable Piledriver (45, 33, D:2) an adder corpse (skeletalised by now) (47, 29, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (1, 30, D:3) a +0 scale mail (4, 0, D:3) a +1 hat (7, -3, D:3) a +0 chain mail (13, 20, D:3) a +0 club (15, 17, D:3) a +0 mace (15, 19, D:3) a +0 club a +0 scale mail (16, 0, D:3) a +0 club (19, 13, D:3) a +0 dagger (24, 16, D:3) a +0 spear (24, 17, D:3) a +0 whip (26, 34, D:3) a +0 mace (32, 21, D:3) a +0 shortbow (35, 12, D:3) 5 large rocks (36, 35, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Uni Surr's Weapon Shop the +9 arbalest "Sygisus" {speed, Str+3 Int+4 SInv} (934 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 hand axe (30 gold) 3 poisoned darts (18 gold) a +0 short sword (30 gold) a +0 war axe (35 gold) a +0 quarterstaff (50 gold) a +0 scimitar (60 gold) a +0 spear (30 gold) a +0 dagger (20 gold) (0, 0, D:4) a +0 whip (3, 42, D:4) a +0 flail (3, 43, D:4) a +0 club (4, 42, D:4) a +0 club (5, 42, D:4) a +0 dagger a +0 ring mail (5, 43, D:4) a +0 club (11, 29, D:4) a +0 flail a +0 short sword a +0 leather armour a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour (15, 21, D:4) a kobold corpse (skeletalised by now) (17, 45, D:4) a +0 hand axe (19, 21, D:4) a kobold corpse (skeletalised by now) (21, 21, D:4) a kobold corpse (skeletalised by now) (23, -1, D:4) a +2 dagger of flaming (23, 20, D:4) a +0 pair of gloves (26, 21, D:4) a kobold corpse (skeletalised by now) (28, 21, D:4) a kobold corpse (skeletalised by now) (32, 1, D:4) 2 flux baubles (36, 44, D:4) a +0 club (45, 42, D:4) a +0 club (52, 23, D:4) a +0 whip 7 stones (54, -4, D:4) a +0 dagger (62, 2, D:4) a +0 ring mail Level 5 of the Dungeon (5, -53, D:5) a parchment of Construct Spike Launcher (14, -35, D:5) a +1 dagger of venom (23, -13, D:5) a +2 dagger of venom (26, -36, D:5) a +0 scale mail Level 6 of the Dungeon (8, 0, D:6) a +0 leather armour a +0 club (8, 1, D:6) a +0 leather armour a +0 short sword (9, 3, D:6) a +0 hand axe (17, -5, D:6) a +0 robe (41, 0, D:6) a +0 club a +0 short sword a +0 dagger a +0 ring mail a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 short sword (48, 19, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (2, 10, D:7) a +0 club a +0 scale mail (7, 20, D:7) a +0 dagger a +0 robe (15, 9, D:7) a +1 dagger of draining a +0 robe (22, 11, D:7) a +0 club (28, 2, D:7) a +0 giant club (38, 10, D:7) a +0 short sword a +0 cloak Level 8 of the Dungeon [Shop] Kanacuh's Acquisitions Aerie a +1 long sword of electrocution (235 gold) +0 storm dragon scales (975 gold) a +0 flail of electrocution (160 gold) a book of Air (306 gold) a lightning rod (4/4) (600 gold) a +0 short sword of electrocution (142 gold) a book of Storms (366 gold) +0 storm dragon scales (975 gold) (8, 15, D:8) a +0 flail (11, 29, D:8) a +0 war axe (11, 31, D:8) a +0 dagger a +0 robe (12, 31, D:8) a +0 dagger a +0 leather armour (12, 63, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 club a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (26, 32, D:8) a +0 buckler a +0 trident (26, 37, D:8) a +0 spear a +0 ring mail (27, 32, D:8) a +1 falchion of holy wrath (27, 35, D:8) a ring of see invisible (28, 44, D:8) a +0 leather armour (31, 30, D:8) a +0 whip a +0 robe (37, 15, D:8) a +0 robe (37, 48, D:8) a hive talisman (41, 44, D:8) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. (57, 15, D:8) a +0 pair of gloves (61, 22, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +6 long sword (0, 6, D:9) a +0 robe a +2 morningstar of protection (0, 7, D:9) a +0 robe a +1 hand axe (1, 1, D:9) a +0 robe a +0 short sword (5, 8, D:9) a +0 long sword a +0 robe (7, 41, D:9) a +0 whip (21, -9, D:9) a +2 vampiric trident (29, -11, D:9) a +0 leather armour a +0 hand axe of electrocution (29, -9, D:9) a +0 club (30, -9, D:9) a +0 hand axe (42, 17, D:9) a +0 chain mail (44, 7, D:9) a +0 trident (45, 29, D:9) a +0 scale mail (46, 14, D:9) a +0 spear (49, 12, D:9) a +0 dagger (50, 13, D:9) a +0 dagger a +0 short sword 2 stones a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 dagger (51, 12, D:9) a +0 robe a +0 dagger of venom (51, 13, D:9) a +0 spear (51, 14, D:9) a +0 robe a +0 whip (55, 21, D:9) a +0 spear (55, 37, D:9) a +0 dagger a +0 robe a +0 mace a +0 chain mail a +0 hand axe a +0 dagger a +0 robe (56, 22, D:9) a +0 spear (60, 37, D:9) a parchment of Silence the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Sameruas's Antique Armour Shoppe a +2 leather armour of poison resistance (400 gold) a +1 plate armour of cold resistance (750 gold) an orb of guile (650 gold) a +4 plate armour of fire resistance (1125 gold) a +3 leather armour of poison resistance (525 gold) a +2 leather armour of fire resistance (475 gold) [Shop] Hoico's Armour Boutique a +2 plate armour of death (938 gold) a +2 chain mail of fire resistance (644 gold) a +1 scale mail of archery (364 gold) a +1 ring mail of cold resistance (448 gold) a +0 chain mail of cold resistance (364 gold) a +4 chain mail of poison resistance (840 gold) the +1 leather armour of the Trees {-Tele Harm Rampage rN++} (490 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 pair of gloves of dexterity (322 gold) a +3 plate armour of poison resistance (1036 gold) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} (1122 gold) Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. a +2 helmet of light (602 gold) [Shop] Titacos's Weapon Shop the +3 morningstar of Zikohim {pain, rPois Int+2} (817 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 lajatang of Dusk {flame, Stlth+} (662 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 vampiric glaive (756 gold) 5 datura-tipped darts (81 gold) the +4 dagger "Oczipin" {devious, rF+ rN++ Dex+4} (988 gold) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 bardiche of venom (540 gold) a +0 sling of electrocution (102 gold) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (745 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. a +1 great sword of freezing (450 gold) (11, -30, Lair:1) an orb of mayhem (30, -35, Lair:1) a +0 long sword (36, 5, Lair:1) a +0 falchion (37, -41, Lair:1) a granite talisman (56, -15, Lair:1) an orb of mayhem a staff of air a ring of magical power an orb of glass an orb of energy a staff of earth a ring of magical power Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (7, 18, Lair:2) a scarf of harm (7, 31, Lair:2) a parchment of Vhi's Electric Charge (13, 27, Lair:2) 6 gold pieces (17, -5, Lair:2) a +0 trident (21, -7, Lair:2) a +0 quarterstaff (28, -2, Lair:2) a +0 buckler (30, -3, Lair:2) a +0 flail (33, 18, Lair:2) 13 gold pieces (34, 18, Lair:2) 20 gold pieces (34, 19, Lair:2) 7 gold pieces (35, 19, Lair:2) 4 gold pieces (37, 19, Lair:2) 4 gold pieces (43, 14, Lair:2) a +0 mace Level 1 of the Abyss (0, 0, Abyss:1) 3 gold pieces (4, -2, Abyss:1) a +0 whip a +0 robe