Esse Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 3, D:1) 3 flux baubles (2, 13, D:1) a ball python skeleton (4, -1, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (7, 10, D:1) a +0 dagger a goblin skeleton (11, 13, D:1) a +0 scale mail (12, 10, D:1) a +0 dagger a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (12, 11, D:1) a ball python skeleton (15, 4, D:1) a +0 dagger (16, 1, D:1) a +0 short sword (17, 4, D:1) a +0 club (31, -2, D:1) a +0 short sword (31, 16, D:1) a +0 club (32, 11, D:1) a +0 club (34, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 5, D:1) a +0 club a goblin skeleton (35, 4, D:1) a +0 dagger a goblin skeleton a rat skeleton (42, -9, D:1) a +0 robe Level 2 of the Dungeon [Shop] Wool's Armour Emporium a +1 scale mail of cold resistance (224 gold) an orb of mayhem (154 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 scale mail (56 gold) the +0 scale mail of the Nuckelavee {Harm *Corrode +Blink} (173 gold) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. It cannot be enchanted further. a +0 leather armour (28 gold) the +0 plate armour of Blue Music {Resonance, rF+ Regen+} (497 gold) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (0, 19, D:2) a parchment of Iskenderun's Battlesphere (23, 8, D:2) a frilled lizard skeleton (29, 45, D:2) an orb of mayhem (34, 9, D:2) a jackal skeleton (36, 29, D:2) a ball python corpse (skeletalised by now) (40, -1, D:2) a +0 short sword a kobold corpse (skeletalised by now) (41, 1, D:2) a +0 hand axe (54, 5, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 2, D:3) a +0 ring mail (1, 2, D:3) a +0 whip (3, 25, D:3) a +0 robe (7, 6, D:3) 12 gold pieces (7, 26, D:3) a +0 short sword a stone (14, 6, D:3) a +0 scale mail (14, 14, D:3) a +0 short sword (14, 30, D:3) a +0 robe (15, 0, D:3) a +0 flail (16, 6, D:3) a +0 short sword (19, 21, D:3) a +0 short sword (24, -7, D:3) a +0 club (24, 12, D:3) a +0 sling a +0 club (37, 27, D:3) a +0 short sword 5 stones (39, 3, D:3) a +0 leather armour (40, 24, D:3) a +0 mace a +0 leather armour (42, 19, D:3) a +0 dagger (42, 20, D:3) a +2 mace of holy wrath Level 4 of the Dungeon [Shop] Ule Ahai's Lightly-Used Armoury a -1 demon whip (280 gold) -2 pearl dragon scales (1260 gold) a -1 demon trident (280 gold) a -3 partisan (1 gold) a -2 eveningstar (238 gold) a -3 demon blade (140 gold) -3 pearl dragon scales (1190 gold) a -2 executioner's axe (70 gold) a -3 partisan (1 gold) a -2 hand cannon (238 gold) (8, -25, D:4) a +0 mace (10, 0, D:4) a +0 leather armour a +0 mace (11, 9, D:4) a +0 leather armour (32, 9, D:4) a +0 dagger (34, 11, D:4) the inkwell talisman of the Northern Lights {rF++ rN+ Str+2} [inkwell talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (38, -22, D:4) a +0 leather armour (45, -7, D:4) a +0 club a +0 club (46, -7, D:4) a +0 spear (49, -6, D:4) a dwarf skeleton (50, -4, D:4) a human skeleton (53, -4, D:4) an oni skeleton (55, -2, D:4) a dwarf skeleton (55, 0, D:4) a dwarf skeleton (57, -11, D:4) a human skeleton (57, 3, D:4) a +0 chain mail (57, 5, D:4) a dwarf skeleton (60, 1, D:4) an oni skeleton (60, 4, D:4) an oni skeleton (63, -8, D:4) an oni skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 spear of freezing (2, 4, D:5) a +0 ring mail (32, -25, D:5) a +0 chain mail (39, 20, D:5) a +0 leather armour (43, -24, D:5) a +0 orcbow (44, 14, D:5) a +0 sling (47, -1, D:5) a parchment of Gloom Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (6, -3, D:6) a +0 leather armour (19, 27, D:6) a +0 robe (35, 28, D:6) a +0 hand axe (42, 33, D:6) a +0 club a +0 club a +0 dagger a +0 robe (43, 27, D:6) a +0 leather armour (43, 32, D:6) a +0 mace a +0 whip (47, 6, D:6) a +0 hammer (52, -4, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +1 falchion of freezing a +0 robe (2, -4, D:7) a +4 war axe a +0 robe a +1 dire flail a +0 robe a +0 dagger a +0 robe a +2 falchion a +0 robe (9, -1, D:7) a parchment of Blink (15, 10, D:7) a +0 dagger (20, 19, D:7) a +0 halberd (20, 20, D:7) a +0 club a +0 flail (21, -23, D:7) a +0 hand axe (21, 19, D:7) a +0 spear a +0 scale mail (22, -23, D:7) a +0 club (23, -24, D:7) a +0 mace (23, 19, D:7) a +0 whip (32, 2, D:7) a +0 robe a +0 whip of electrocution (34, -16, D:7) a +0 war axe (35, 31, D:7) a parchment of Kiss of Death (36, 8, D:7) a +0 mace (46, 2, D:7) a +0 rapier Level 8 of the Dungeon [Shop] Nerualeg's Antique Weapon Emporium a +0 trident (87 gold) the +2 hand axe of the Vine {pain, rC++ rN+} (1155 gold) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 war axe (87 gold) a +1 morningstar of venom (355 gold) a +0 hand axe (75 gold) a +0 falchion (75 gold) (3, 45, D:8) a +0 giant spiked club a +0 giant club (6, 7, D:8) a +0 sling (7, 21, D:8) a +0 robe (8, 27, D:8) a +0 long sword (8, 39, D:8) 31 gold pieces (13, 21, D:8) a +2 dagger of venom a +0 war axe a +0 chain mail (13, 22, D:8) a +3 orcbow (25, 47, D:8) a +0 mace a +0 trident a +0 dagger (34, 27, D:8) a +0 robe (39, 26, D:8) a +0 leather armour (42, 42, D:8) a +0 shortbow Level 1 of the Lair of Beasts (0, 5, Lair:1) 11 gold pieces