Dungeon Crawl Stone Soup version 0.35-a0-230-g1288480e04 (webtiles) character file. Game seed: 10383457461013049888 427 Esse the Shooter (level 7, 0/48 HPs) Began as a Formicid Hexslinger on Mar 22, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:03:49 (2634 turns). Esse the Shooter (Formicid Hexslinger) Turns: 2634, Time: 00:03:50 Health: 0/48 AC: 2 Str: 12 XL: 7 Next: 18% Magic: 2/8 EV: 11 Int: 19 God: Gold: 118 SH: 0 Dex: 18 Spells: 6/8 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.28/turn e - ring of protection from cold MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -19), weak-willed, enlightened, flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles f - 2 atropa-tipped darts g - 3 poisoned darts Armour b - a +0 robe (worn) Magical Staves d - a staff of conjuration Jewellery c - a +6 ring of intelligence (worn) e - a ring of protection from cold (worn) Wands e - a wand of paralysis (12) Scrolls p - 2 scrolls of poison c - 6 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - 3 scrolls of fog {unknown} m - 2 scrolls of enchant armour {unknown} Potions d - a potion of curing {unknown} f - a potion of invisibility {unknown} e - a potion of enlightenment k - a potion of haste {unknown} l - a potion of might {unknown} n - a potion of ambrosia {unknown} o - 2 potions of heal wounds {unknown} p - a potion of brilliance {unknown} Skills: - Level 1.1 Fighting + Level 7.2 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 13% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Call Imp Summ 2% N/A 28% 2 Lesser Beckoning Tloc 2% N/A 28% 2 Static Discharge Conj/Air 2% 3-4/arc 28% 2 Cause Fear Hex 7% N/A 38% 4 Fugue of the Fallen Necr 1% N/A 50% 3 Stone Arrow Conj/Erth 2% 3d7 50% 3 Dimensional Bullseye Hex/Tloc 3% N/A 65% 4 Fulminant Prism Conj/Alch 0% 3d5 88% 4 Rending Blade Conj/Frge 1% 2d6 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet hits the water moccasin but does no damage. The water moccasin is almost dead. You feel sick. The water moccasin seems less drained. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The kobold hits you but does no damage. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. You feel very sick. The kobold closely misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The kobold hits you but does no damage. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! The kobold closely misses you. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The kobold closely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold barely misses you. Your Ranged Weapons skill increases to level 7! You have reached level 7! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. j -> e - a potion of enlightenment You die... +######################### ..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ..~~~≈≈~~≈~≈≈≈≈≈≈~≈≈≈~≈≈≈~ .K~~~~~~~~~~~~~~~~~~≈~≈~~~ ..~.~~.~.~.~..~.~~.~~.~... ........K................. .........@................ #####..###............## #.## #####...###### #(# #####'## #.# #......# #.# #<###..# #.# #.###..# #.#####.##...## #.............###### You could see a kobold. Vanquished Creatures A water moccasin (D:5) An ice beast (D:5) 2 hounds Natasha (thrice) (D:4) 3 gnolls (D:2) 3 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 6 hobgoblins 2 quokkas 5 ball pythons 3 bats (D:2) 8 endoplasms 2 frilled lizards (D:2) 6 goblins 5 kobolds 4 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esse the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 139 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 375 | D:1 | Reached skill level 3 in Ranged Weapons 631 | D:1 | You fall into a shaft and drop 1 floor! 635 | D:2 | Learned a level 2 spell: Jinxbite 662 | D:2 | Reached XP level 3. HP: 20/26 MP: 4/4 932 | D:2 | Reached skill level 4 in Ranged Weapons 932 | D:2 | Reached XP level 4. HP: 31/32 MP: 1/5 1791 | D:2 | You fall into a shaft and drop 2 floors! 1943 | D:4 | Encountered Natasha 1951 | D:4 | Killed Natasha 1952 | D:4 | Reached skill level 5 in Ranged Weapons 1952 | D:4 | Reached XP level 5. HP: 23/37 MP: 3/6 2017 | D:4 | Encountered Natasha 2026 | D:4 | Killed Natasha 2134 | D:4 | Encountered Natasha 2140 | D:4 | Killed Natasha 2141 | D:4 | Reached XP level 6. HP: 37/43 MP: 1/7 2405 | D:5 | Entered Level 5 of the Dungeon 2449 | D:5 | Encountered a water moccasin 2488 | D:5 | Encountered an ice beast 2501 | D:5 | Killed an ice beast 2502 | D:5 | Reached skill level 6 in Ranged Weapons 2511 | D:6 | Encountered a sky beast 2633 | D:5 | Killed a water moccasin 2634 | D:5 | Reached skill level 7 in Ranged Weapons 2634 | D:5 | Reached XP level 7. HP: 5/48 MP: 2/8 2634 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic D:2: layout_basic, chequers_serial_rivers_small_a D:4: layout_rooms, uniq_natasha D:5: minmay_goblin_kobold_castle, layout_loops_corners, minmay_temple_entry_waves, kennysheep_nondescript D:6: layout_basic, uniq_grinder, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 3 4 5 7 | 7.2 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 72 | 130 | || 202 Cast: Jinxbite | 4 | 14 | || 18 Ability: Shaft Self | 1 | 1 | || 2 Drink: Enlightenment | | | 1 || 1 Armour: Robe | 15 | 44 | || 59 Dodge: Dodged | 23 | 37 | || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2672 | 2665 | 7 | 0 | 2209 | 5 | 534.4 | Dungeon | 2672 | 2665 | 7 | 0 | 2209 | 5 | 534.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1180 daAuts D:1: 638 daAuts D:4: 620 daAuts D:5: 230 daAuts D:6: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+