Esse Level 1 of the Dungeon (0, 0, D:1) 2 boomerangs (4, -5, D:1) a +0 whip (10, -1, D:1) a +0 whip a kobold skeleton (10, 2, D:1) a +0 club (10, 6, D:1) a +0 dagger 4 stones a +6 ring of intelligence a kobold skeleton (13, -12, D:1) a +0 spear (16, 24, D:1) a +0 club a kobold corpse (skeletalised by now) (21, 10, D:1) a frilled lizard skeleton (22, 24, D:1) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (27, -18, D:1) a hobgoblin skeleton (37, -22, D:1) a +0 pair of gloves (37, 1, D:1) a bat skeleton (37, 3, D:1) a +0 short sword 5 stones (46, 19, D:1) a bat corpse (skeletalised by now) (46, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (47, 26, D:1) a frilled lizard corpse (skeletalised by now) (48, 8, D:1) a hobgoblin corpse (skeletalised by now) (49, 8, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Nozem's Armour Emporium a +0 plate armour of willpower (350 gold) a +0 leather armour (28 gold) an orb of energy (168 gold) a +0 ring mail (56 gold) a +0 chain mail (84 gold) a +2 leather armour of poison resistance (224 gold) a +0 scale mail (56 gold) the +1 ring mail of Least Resistance {rElec Str+4} (439 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (0, 21, D:2) a jackal corpse (skeletalised by now) (2, 33, D:2) a spider talisman (6, 30, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 4, D:2) a rat skeleton (19, 4, D:2) a +0 dagger (23, 35, D:2) a +0 leather armour (26, 9, D:2) a bat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (27, 24, D:2) a maw talisman (29, 27, D:2) a hobgoblin skeleton (33, 9, D:2) a ball python skeleton (34, 10, D:2) a ball python skeleton (35, 9, D:2) a ball python skeleton (43, 9, D:2) a +1 devious dagger Level 3 of the Dungeon (8, 14, D:3) a +0 hammer (9, 18, D:3) a +0 club (26, -1, D:3) a +0 short sword a kobold corpse (43, 6, D:3) a +0 hand axe (47, -3, D:3) the ring "Uffih" {rC+ Int-5 Dex+3 SInv} [ring of see invisible] rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (50, 17, D:3) a +0 club a goblin corpse (52, 0, D:3) a +0 dagger (54, 17, D:3) a +0 whip a +0 dagger a gnoll corpse a hobgoblin corpse a goblin corpse (55, 17, D:3) a +0 spear (56, 17, D:3) a +0 flail a gnoll corpse (60, 9, D:3) a +0 dagger (60, 11, D:3) a quokka corpse