Esse Level 1 of the Dungeon [Shop] Icsidum's Assorted Antiques a scroll of enchant armour (195 gold) a potion of mutation (208 gold) a potion of curing (78 gold) a scroll of identify (52 gold) a +0 spear (78 gold) the dragon-coil talisman of Hedghaiz {rC+ Str+3 Stlth+} (3107 gold) [dragon-coil talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (0, 0, D:1) a rat corpse (skeletalised by now) (0, 11, D:1) a +0 leather armour (5, 1, D:1) a quokka corpse (skeletalised by now) (5, 6, D:1) a +0 dagger (9, -13, D:1) a +0 club a goblin skeleton a hobgoblin skeleton (9, -7, D:1) a rat skeleton (12, -10, D:1) a ball python skeleton (16, -6, D:1) a +0 club (23, -27, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (34, 3, D:1) a frilled lizard corpse (skeletalised by now) (39, -6, D:1) a bat skeleton (46, -2, D:1) a +0 short sword a kobold corpse (skeletalised by now) (50, -25, D:1) a frilled lizard corpse (skeletalised by now) (51, -24, D:1) a +0 club Level 2 of the Dungeon (3, -30, D:2) a +0 robe (10, -25, D:2) a +0 hat (12, -23, D:2) a storm talisman (18, -22, D:2) a +0 whip (20, -10, D:2) a +0 spear (35, -28, D:2) a +0 leather armour (50, -20, D:2) a +0 hand axe Level 3 of the Dungeon (2, -15, D:3) a +0 mace (5, 17, D:3) a +0 sling (30, -2, D:3) 3 stones a +1 whip of flaming (32, 21, D:3) a +0 dagger (36, -1, D:3) a +0 hand axe (40, 5, D:3) a +0 leather armour (43, 15, D:3) a +2 dagger of flaming (51, 3, D:3) a ring of poison resistance (52, -16, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of Fortitude {rF++ Stlth+} (4430 gold) rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 spear of Doom {speed, Str+2 Stlth+} (2300 gold) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Xom's Facetiousness {rElec Str+6 SInv} (5420 gold) [ring of strength] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). SInv: It lets you see invisible. the +12 dagger of Awkwardness {freeze, Bane rElec rPois rF+} (8880 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the ring of Largesse {rElec rC+++ AC+4 Str-5 Int-4} (6610 gold) [ring of protection] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). the ring "Losiavve" {rPois Dex+2} (3120 gold) [ring of poison resistance] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). the +6 mace "Xoett" {venom, Will+ Stlth+} (4900 gold) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the hive talisman of Eternity {rF++} (12320 gold) [hive talisman] rF++: It greatly protects you from fire. the death talisman of the Gate {rF+ rC+ Dex+3} (15650 gold) [talisman of death] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the scarab talisman of Etegeown {rN+ Will+ SInv} (4850 gold) [scarab talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. the ring of Eternal Harmony {*Slow +Blink rC+++ rCorr SInv} (6400 gold) [ring of see invisible] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +1 helmet "Foed" {Will+ Dex+2 Slay+2} (3470 gold) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring of the Purple Skies {rF+ rN++ Int+2} (4240 gold) [ring of positive energy] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). the medusa talisman of Egalitarianism {rF+++} (8450 gold) [medusa talisman] rF+++: It renders you almost immune to fire. the +4 mace of Extinguishment {drain, rC- Dex+5 SInv} (4010 gold) rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +5 ring mail of Rafi {rC- Will+ Int+4} (4300 gold) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 cloak of Viwoc {rN+ Int+5} (2620 gold) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring "Syih" {rPois rC+ Str+6 Int-5 Dex+2} (4790 gold) [ring of strength] rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). the ring "Ibacw" {rPois Dex+8} (5140 gold) [ring of dexterity] rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). the ring "Xaiwiyno" {rF- Will+ Dex+9} (4790 gold) [ring of dexterity] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+9: It affects your dexterity (+9). (0, 0, D:4) a +1 spear of flaming a +0 scale mail a +0 dagger a stone a +0 war axe (1, 1, D:4) a +1 flail of draining 3 boomerangs a +0 leather armour (2, 5, D:4) a +0 whip a +0 robe (6, 4, D:4) a +4 ring of protection (7, 4, D:4) a +0 leather armour (8, -3, D:4) an inkwell talisman (20, 9, D:4) a +0 mace (21, 3, D:4) a +0 leather armour (22, -1, D:4) a stone a +0 short sword (25, 13, D:4) a +0 scythe a +0 robe (26, 5, D:4) the amulet "Xihoo" {Dissipate ^Drain rPois MP+9} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (37, 27, D:4) a +0 dagger (47, 2, D:4) a +0 club a +0 sling (53, 27, D:4) a +0 robe Level 5 of the Dungeon (4, -8, D:5) a +0 whip (7, 8, D:5) a +0 pair of gloves (30, -23, D:5) a +0 hand axe (34, 10, D:5) a +0 scale mail (35, -19, D:5) a +0 flail (38, -24, D:5) a ring of wizardry (39, -4, D:5) a +0 ring mail (42, 4, D:5) a +0 flail a +0 chain mail (46, -19, D:5) a +0 giant club (46, 2, D:5) 6 gold pieces (47, -3, D:5) a +0 giant spiked club (48, 0, D:5) 8 gold pieces (48, 2, D:5) a wand of flame (13) (49, 1, D:5) a scroll of identify (49, 9, D:5) a parchment of Shock (50, 6, D:5) a scroll of blinking (50, 7, D:5) a scroll of enchant weapon (50, 9, D:5) 11 gold pieces (50, 11, D:5) a +0 rapier (51, -17, D:5) 5 large rocks Level 6 of the Dungeon [Shop] Sefineng's Armour Emporium a +0 chain mail (84 gold) the +4 chain mail "Jycyme" {rF+ Str+3} (648 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 chain mail (84 gold) a +0 scale mail (56 gold) a +1 pair of gloves of fire (371 gold) a +0 chain mail (84 gold) +1 pearl dragon scales (1468 gold) a +0 ring mail (56 gold) a +0 scale mail (56 gold) a +0 ring mail (56 gold) a +0 robe (12 gold) (8, 9, D:6) a +0 ring mail (9, -2, D:6) a +0 leather armour a +0 dagger a +0 hand axe a +0 shortbow (9, 1, D:6) a +0 robe a +0 dagger (10, 14, D:6) a +0 ring mail (11, 25, D:6) a +0 mace (12, 25, D:6) a +0 flail a +0 leather armour (14, 25, D:6) a +0 dagger a +0 robe (15, 12, D:6) a +0 flail (15, 25, D:6) a +0 club (16, 25, D:6) a +0 flail a +0 scale mail (18, 5, D:6) a -2 buckler (18, 7, D:6) a -2 leather armour (20, 5, D:6) a -1 leather armour (20, 7, D:6) a -2 robe (24, 17, D:6) a +0 quarterstaff a +0 war axe (26, 15, D:6) a +0 club a +0 robe a +0 club (27, 15, D:6) a +0 spear (28, -5, D:6) a +0 leather armour a +0 dagger (28, 14, D:6) a +0 flail a +0 vampiric whip a +0 ring mail a +0 hand axe a +0 leather armour (28, 23, D:6) a +0 ring mail (29, 14, D:6) a +0 flail a +0 scale mail (29, 15, D:6) a +0 hand axe a +0 leather armour (30, -15, D:6) a ring of positive energy (34, -7, D:6) a +0 war axe (47, 10, D:6) a +0 scale mail (55, -7, D:6) a scarab talisman (65, 3, D:6) a +0 short sword (65, 7, D:6) a +0 hand axe a +0 ring mail (65, 8, D:6) a +0 mace 3 boomerangs a +0 dagger (65, 9, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (11, 2, D:7) a +0 leather armour (14, 1, D:7) 9 gold pieces a +0 halberd a boomerang a +0 plate armour a ring of see invisible (17, 0, D:7) 5 gold pieces a +0 flail (17, 1, D:7) 4 gold pieces a +0 club a +0 leather armour (23, 0, D:7) a parchment of Static Discharge (24, -7, D:7) 6 gold pieces (27, -12, D:7) 7 gold pieces (28, -14, D:7) a +0 scale mail (28, -10, D:7) 5 gold pieces (34, -11, D:7) a scroll of torment (35, 1, D:7) a parchment of Fireball (37, -13, D:7) a parchment of Lesser Beckoning (38, -22, D:7) a potion of attraction (43, -2, D:7) 4 gold pieces (60, 3, D:7) 11 gold pieces the Necropolis (6, 0, Necropolis) the +3 halberd of Juseq {freeze, rC- Str+2 Dex+5} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (6, 1, Necropolis) a scroll of identify (6, 2, Necropolis) 10 gold pieces (23, 5, Necropolis) 14 gold pieces (23, 10, Necropolis) +0 fire dragon scales (24, 2, Necropolis) 8 gold pieces (24, 6, Necropolis) 6 gold pieces (24, 10, Necropolis) a rimehorn talisman (24, 11, Necropolis) a ring of protection from fire (25, 9, Necropolis) a scroll of enchant weapon (25, 10, Necropolis) 20 gold pieces (26, 9, Necropolis) 16 gold pieces (26, 10, Necropolis) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (27, 10, Necropolis) 10 gold pieces (51, -6, Necropolis) 22 gold pieces (51, 7, Necropolis) 15 gold pieces (52, -5, Necropolis) 16 gold pieces (52, -2, Necropolis) 17 gold pieces (52, -1, Necropolis) a +0 robe (52, 0, Necropolis) 19 gold pieces (52, 1, Necropolis) 16 gold pieces (52, 2, Necropolis) a +2 pair of gloves (unseen) (52, 3, Necropolis) the +6 falchion of the Twisting Scavenger {valour, rElec rPois rCorr Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (52, 6, Necropolis) 17 gold pieces