Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 363762585407499688 42 Esse the Shooter (level 3, -1/27 HPs) Began as a Formicid Hunter on Dec 31, 2025. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (999 turns). Esse the Shooter (Formicid Hunter) Turns: 999, Time: 00:01:30 Health: -1/27 AC: 3 Str: 15 XL: 3 Next: 80% Magic: 3/3 EV: 11 Int: 8 God: Gold: 35 SH: 0 Dex: 19 Spells: 2/2 levels left rFire + . . (50%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of protection from fire (worn) Talismans c - the serpent talisman of the Shrike {Harm rF+} (You found it on level 1 of the Dungeon) [serpent talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Scrolls s - a scroll of butterflies c - a scroll of poison {unknown} e - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.1 Fighting + Level 5.2 Ranged Weapons - Level 1.7 Dodging - Level 1.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 47% 1 Sandblast Erth 0% 2d4 47% 1 Momentum Strike Conj/Tloc 0% 3d8 63% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Terence is heavily wounded. Terence hits you with a +0 falchion. Terence barely misses you. You shoot an arrow. The arrow hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 falchion! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow closely misses Terence. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow closely misses Terence. Terence hits you with a +0 falchion! You die... Terence says, "And stay out!" #................ #................ ###...........##### #...)...####### #....÷..# #.......# ##### #.......# ###...### #......†###...#...# #.@.............#.. #..@......#####.... #......#### ####. #......# ## ######## ######## #....... #....... #....... You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 5 jackals (D:1) A quokka (D:1) A ball python (D:2) 3 bats 3 frilled lizards 6 goblins (D:1) 6 kobolds 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esse the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 66 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 262 | D:1 | Identified the serpent talisman of the Shrike {Harm rF+} 381 | D:1 | Reached XP level 3. HP: 25/27 MP: 3/3 619 | D:1 | Found Utzor's Assorted Antiques. 672 | D:1 | Reached skill level 5 in Ranged Weapons 968 | D:2 | Encountered Terence 999 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, serial_shops, nicolae_shop_dealshenge D:2: cheibrodos_greedy_goblins, layout_rooms, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 5 | 5.2 Fighting | | 2.1 Dodging | | 1.7 Stealth | | 1.2 Action || total ---------------------------++------- Fire: Shortbow || 116 Armour: Leather armour || 30 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1020 | 1015 | 5 | 0 | 778 | 2 | 510.0 | Dungeon | 1020 | 1015 | 5 | 0 | 778 | 2 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 885 daAuts D:2: 134 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+