Dungeon Crawl Stone Soup version 0.34-a0-1926-g903b2947ba (webtiles) character file. Game seed: 6913407438029034086 65 Esse the Shooter (level 4, -15/33 HPs) Began as a Coglin Hunter on Dec 28, 2025. Demolished by Terence ... wielding a +0 hand axe of electrocution (19 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1292 turns). Esse the Shooter (Coglin Hunter) Turns: 1292, Time: 00:01:08 Health: -15/33 AC: 3 Str: 11 XL: 4 Next: 14% Magic: 4/4 EV: 11 Int: 9 God: Gold: 97 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Wu} rCold . . . (100%) c - +0 sling {Gaius} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Wu} c - a +0 sling (offhand) {Gaius} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 3 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of revelation {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of resistance {unknown} j - a potion of curing {unknown} k - 2 potions of enlightenment {unknown} Skills: + Level 2.0 Fighting + Level 5.0 Ranged Weapons + Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 47% 1 Lesser Beckoning Tloc 0% N/A 63% 2 Call Canine Familiar Summ 0% N/A 85% 3 Cause Fear Hex 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe of electrocution. You are electrocuted! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet completely misses Terence. You shoot a sling bullet. The sling bullet completely misses Terence. Terence closely misses you. Terence hits you with a +0 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I want to be left alone!" Terence hits you with a +0 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. Terence completely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ### #.. ######### #.# #.......#######.# ##.##............. #......#.#######.# #......#.# #.# ##...##.#.# #.. #.@.(##.#.# #.. #.@.......# #.# #..####.####### #.# #... ..#.....# #.. #.## ###.....# #.# #. #.....# #.. ####.#### #.....# ### #.......# #.....# #.......# ####†#### You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 6 endoplasms 2 hobgoblins (D:1) 2 quokkas 3 ball pythons 7 bats 3 frilled lizards 7 goblins 7 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esse the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 191 | D:1 | Reached skill level 4 in Ranged Weapons 191 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 567 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 640 | D:2 | Found a faded altar of an unknown god. 997 | D:2 | Found an iron altar of Okawaru. 1045 | D:2 | Reached skill level 5 in Ranged Weapons 1045 | D:2 | Reached XP level 4. HP: 26/33 MP: 4/4 1284 | D:2 | Encountered Terence 1292 | D:2 | Demolished by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_cross, grunt_decor_junction D:2: layout_loops_cross, basic_altar, shapermc_ecumenical_altar_gd, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.0 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 144 | 22 || 166 Armour: Leather armour | 11 | 5 || 16 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1311 | 1304 | 7 | 0 | 1121 | 2 | 655.5 | Dungeon | 1311 | 1304 | 7 | 0 | 1121 | 2 | 655.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 671 daAuts D:1: 640 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+