Esse Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -1, D:1) a +0 hand axe (4, 11, D:1) a bat corpse (skeletalised by now) (7, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 15, D:1) a +0 club (10, -11, D:1) a bat corpse (skeletalised by now) (10, -4, D:1) a +0 spear (37, -13, D:1) a hobgoblin corpse (skeletalised by now) (37, -5, D:1) a +0 whip 2 stones (43, 16, D:1) a rat skeleton (44, 17, D:1) a hobgoblin skeleton a hobgoblin skeleton (47, 13, D:1) a +0 dagger a kobold skeleton (48, 18, D:1) a +0 leather armour (52, 14, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (18, -23, D:2) a ring of flight (24, 0, D:2) a quokka skeleton (25, -19, D:2) a +1 short sword of freezing (29, 0, D:2) a ball python skeleton (29, 1, D:2) a +0 hand axe (35, -25, D:2) a +0 battleaxe (35, 18, D:2) a +0 dagger (54, 15, D:2) a +0 short sword a kobold skeleton (56, -29, D:2) a +0 chain mail (60, -5, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 10, D:3) a +0 sling a +0 club a ring of positive energy (7, 13, D:3) a +0 dagger (8, 14, D:3) a +0 club an orc corpse (skeletalised by now) (9, 29, D:3) a bat skeleton (13, 15, D:3) a frilled lizard corpse (skeletalised by now) (14, 37, D:3) a ring of see invisible (16, 14, D:3) a rat corpse (skeletalised by now) (17, 30, D:3) a +0 whip (17, 31, D:3) an amulet of reflection (18, 10, D:3) a +0 ring mail (18, 18, D:3) an adder skeleton (19, 12, D:3) a ball python corpse (skeletalised by now) (19, 13, D:3) a +0 club (19, 15, D:3) a +0 club a bat corpse (skeletalised by now) (19, 16, D:3) a +0 short sword (20, 13, D:3) a +0 dagger of holy wrath a +0 robe an orc corpse (skeletalised by now) (26, 36, D:3) a hobgoblin corpse (skeletalised by now) (27, 35, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (29, 35, D:3) a +0 short sword a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (33, 23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (12, 9, D:4) a bullfrog corpse (skeletalised by now) (12, 31, D:4) an adder skeleton (16, 27, D:4) a +1 flail of venom (16, 40, D:4) a +0 spear (25, 0, D:4) a +0 mace (29, 39, D:4) a +0 flail 3 boomerangs a +0 leather armour an orc skeleton (30, 1, D:4) a wand of flame (18) (30, 11, D:4) the +0 pair of boots of the Morning Star {+Blink rN+ Int+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (41, 6, D:4) an adder skeleton (44, -9, D:4) a +0 giant spiked club (47, 5, D:4) a +0 war axe (47, 8, D:4) an amulet of faith (52, 39, D:4) an adder corpse (skeletalised by now) (54, -3, D:4) 4 boomerangs (56, 14, D:4) a hound corpse (skeletalised by now) (63, 23, D:4) a +0 whip (65, 15, D:4) a jackal corpse (skeletalised by now) (65, 17, D:4) a hound corpse (skeletalised by now) (65, 27, D:4) a quill talisman Level 5 of the Dungeon [Shop] Sufeef's Weapon Shop 4 datura-tipped darts (46 gold) the +1 long sword of Quick Death {pain, rC+++} (724 gold) rC+++: It renders you almost immune to cold. It cannot be enchanted further. a +0 spear (39 gold) a +1 flail of protection (145 gold) a +0 scimitar (78 gold) a +1 mace of protection (137 gold) the +5 hand axe "Icec" {spect, rElec rN+ Str+3} (741 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 sling (19 gold) the +6 halberd "Itryts" {protect, Fly rCorr Str-2 Int+5} (725 gold) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (9, 11, D:5) a hound skeleton (18, 43, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (20, 1, D:5) a +0 club a gnoll skeleton (23, 4, D:5) a +0 halberd a gnoll skeleton (26, 7, D:5) a +0 giant spiked club (30, 43, D:5) a +0 club a +0 flail a +0 robe a +0 whip a gnoll skeleton (30, 44, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (5, 30, D:6) a +0 giant club an ogre corpse (10, 27, D:6) a +0 mace (25, 19, D:6) a +0 dagger a +0 leather armour (25, 24, D:6) a +2 trident of draining a +0 robe the barachi corpse of Jeremiah (skeletalised by now) (30, 29, D:6) a +0 falchion (40, 13, D:6) a ring of protection from cold (43, 17, D:6) a +0 spear