Esse Level 1 of the Dungeon (1, -5, D:1) a bat skeleton (8, -4, D:1) a +0 whip (14, 8, D:1) a +0 club a kobold corpse (skeletalised by now) (17, -7, D:1) a +0 ring mail (23, -9, D:1) a quokka skeleton (27, -26, D:1) a bat corpse (skeletalised by now) (27, -3, D:1) 5 stones a +0 short sword (30, 8, D:1) 4 stones a +0 whip a kobold corpse (skeletalised by now) (31, -32, D:1) a +0 club a goblin corpse (skeletalised by now) (39, -25, D:1) a +0 dagger 3 stones (42, 7, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 broad axe (1, -2, D:2) a +2 heavy spear (5, 33, D:2) a bat corpse (skeletalised by now) (8, 26, D:2) a rat corpse (skeletalised by now) (12, 15, D:2) a hobgoblin skeleton (16, 36, D:2) a +0 ring mail (25, 19, D:2) a ball python skeleton (28, 36, D:2) a +0 leather armour (32, 37, D:2) an adder corpse (skeletalised by now) (39, 41, D:2) a +0 short sword an adder corpse (skeletalised by now) (46, 8, D:2) a +0 whip (50, -4, D:2) a +0 dagger a goblin skeleton (65, 21, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (15, -9, D:3) a +0 club a +0 sling a goblin skeleton (17, 16, D:3) a +0 ring mail (47, -17, D:3) the +1 leather armour "Jorch" {rF+ Str+4 Dex+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 ring mail an orc corpse (0, 2, D:4) a +0 hand axe (12, 9, D:4) a wyvern corpse (skeletalised by now) (19, 28, D:4) a +0 hand axe (26, 14, D:4) a +0 ring mail (27, 21, D:4) an adder corpse (skeletalised by now) (29, 0, D:4) a +0 club (32, 5, D:4) the felid skeleton of Natasha (34, 2, D:4) a +0 ring mail (34, 21, D:4) a +0 dagger (38, 8, D:4) a +0 club (40, 52, D:4) the felid corpse of Natasha (skeletalised by now) (46, -8, D:4) a quill talisman (49, 36, D:4) a +0 leather armour (50, 18, D:4) a +0 club (58, 7, D:4) a +0 flail