Esse Level 1 of the Dungeon (4, 10, D:1) a +0 club (12, -26, D:1) a rat skeleton (14, -12, D:1) a +0 club (21, 3, D:1) a +0 dagger (24, 9, D:1) a bat skeleton (26, 10, D:1) a jackal corpse (skeletalised by now) (31, -24, D:1) a hobgoblin corpse (skeletalised by now) (33, 3, D:1) a +0 trident (33, 25, D:1) a +0 falchion (37, -31, D:1) a +0 robe (41, 10, D:1) a bat corpse (skeletalised by now) (42, -14, D:1) a quill talisman (42, -9, D:1) a +0 leather armour (45, 9, D:1) a bat corpse (skeletalised by now) (53, -27, D:1) a +0 dagger (58, 12, D:1) a frilled lizard corpse (skeletalised by now) (59, 17, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an orb of mesmerism (2, -16, D:2) a +0 dagger (3, -5, D:2) a ball python corpse (skeletalised by now) (4, -5, D:2) a quokka corpse (skeletalised by now) (5, -20, D:2) a +0 chain mail (17, -20, D:2) a +0 dagger (21, 0, D:2) a +0 dagger a +0 dagger a goblin skeleton (24, 3, D:2) a +0 leather armour (26, 16, D:2) a parchment of Mephitic Cloud (27, -7, D:2) a +0 mace (35, -14, D:2) a +0 mace (43, 8, D:2) a +0 trident (46, -18, D:2) a +0 dagger (52, 3, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (16, -7, D:3) a parchment of Searing Ray (25, 22, D:3) a +0 flail (26, 21, D:3) a +0 club a +0 spear (27, 20, D:3) a +0 club (37, 25, D:3) a +0 club (40, 24, D:3) a parchment of Foxfire (41, 14, D:3) a +0 scale mail (44, -3, D:3) the +0 pair of boots of Disaster {^Contam Dex+4 Earth} ^Contam: It causes magical contamination when unequipped. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. It cannot be enchanted further. (53, 7, D:3) a +0 club (59, 9, D:3) 4 gold pieces a +0 flail a +0 leather armour