Erocode Level 1 of the Dungeon (4, -4, D:1) a +0 hand axe (4, 0, D:1) a frilled lizard corpse (skeletalised by now) (13, 3, D:1) a +0 robe (13, 12, D:1) a quokka skeleton (17, 21, D:1) a hobgoblin corpse (skeletalised by now) (18, 15, D:1) a frilled lizard skeleton (20, -9, D:1) a rat corpse (skeletalised by now) (26, 4, D:1) a staff of necromancy (29, -7, D:1) a ball python corpse (skeletalised by now) (29, 15, D:1) a ball python skeleton (32, -3, D:1) a +0 dagger a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, 5, D:1) a hobgoblin corpse (skeletalised by now) (43, 2, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (21, -7, D:2) a hobgoblin corpse (skeletalised by now) (31, -22, D:2) a bat skeleton (41, -39, D:2) a +0 chain mail (47, 6, D:2) a +0 leather armour (49, 3, D:2) a +0 hand axe (55, -48, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (6, -6, D:3) a +0 quarterstaff (10, 12, D:3) a +0 leather armour (17, 33, D:3) a +3 quarterstaff of chaos a +0 cloak (17, 34, D:3) a +0 hammer (22, -6, D:3) a bat skeleton (25, -5, D:3) a +0 mace (30, 19, D:3) a ball python skeleton (32, 20, D:3) a +0 dagger a +0 sling (37, 8, D:3) a +0 short sword a kobold corpse (skeletalised by now) (48, 9, D:3) a +0 hand axe Level 4 of the Dungeon (1, 8, D:4) a +0 sling (1, 19, D:4) a +0 leather armour (5, -3, D:4) the +1 robe of Midsummer {-Tele Rampage rN+ Dex+3} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 28, D:4) a +0 hand axe (23, 9, D:4) a ball python skeleton (39, 7, D:4) a +0 dagger (39, 10, D:4) a +0 falchion (40, 9, D:4) a +0 mace (41, 13, D:4) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (53, 36, D:4) a +0 dagger a goblin corpse (skeletalised by now) (53, 41, D:4) a +0 dagger a goblin corpse (skeletalised by now) (59, 40, D:4) a +0 short sword Level 5 of the Dungeon (3, 18, D:5) a +0 ring mail (9, 7, D:5) a +0 hand axe a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 7, D:5) a +0 dagger (14, -17, D:5) the +0 ring mail of Awnuozeshra {^Contam Rampage Int+3 Stlth+} ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (15, 2, D:5) a howler monkey corpse (skeletalised by now) (16, -16, D:5) 6 gold pieces (22, 10, D:5) a +0 flail (23, 9, D:5) a +0 mace a +0 ring mail (23, 10, D:5) a +0 heavy hand axe a +0 ring mail (33, -3, D:5) an adder skeleton (33, 12, D:5) a +0 dagger (37, 0, D:5) an adder skeleton (38, 2, D:5) a hound skeleton (39, -15, D:5) a hound skeleton Level 6 of the Dungeon [Shop] Nilaom's Book Shop a parchment of Call Imp (63 gold) a parchment of Passwall (96 gold) a parchment of Launch Clockwork Bee (96 gold) a parchment of Airstrike (143 gold) a parchment of Hailstorm (96 gold) a parchment of Construct Spike Launcher (63 gold) a parchment of Bombard (275 gold) a parchment of Fulminant Prism (143 gold) a parchment of Iskenderun's Mystic Blast (143 gold) a parchment of Searing Ray (63 gold) a parchment of Irradiate (202 gold) (16, -3, D:6) a +0 hand axe a +0 dagger a +0 chain mail a +0 flail a +0 short sword (17, -4, D:6) a +0 dagger a +0 leather armour (21, -6, D:6) a +0 leather armour (23, 0, D:6) a +0 hand axe (35, 14, D:6) 8 gold pieces a +0 mace a +0 robe (38, 18, D:6) 12 gold pieces (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a +1 flail (still there?) a +0 robe (still there?) the Ecumenical Temple