Elbereth Level 1 of the Dungeon (3, 3, D:1) a +0 dagger (4, 10, D:1) a parchment of Stone Arrow (6, 33, D:1) a +0 robe (7, 24, D:1) a bat corpse (skeletalised by now) (7, 26, D:1) a +0 chain mail (7, 29, D:1) a jackal corpse (skeletalised by now) (9, 28, D:1) a +0 ring mail (12, 7, D:1) a +0 whip a kobold skeleton (17, 19, D:1) a +0 dagger (19, 43, D:1) a +0 whip 2 stones (20, 35, D:1) a +0 dagger (26, 27, D:1) a +0 robe (30, 35, D:1) a +0 whip (31, 31, D:1) a hobgoblin skeleton (31, 37, D:1) a bat skeleton (32, 29, D:1) a +0 dagger a goblin skeleton (32, 31, D:1) a +0 dagger a +0 leather armour (34, 16, D:1) a quokka skeleton (35, 44, D:1) a jackal corpse (skeletalised by now) (36, 44, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, 44, D:1) a jackal corpse (skeletalised by now) (39, 47, D:1) 4 javelins (42, 20, D:1) a +0 ring mail (47, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 11, D:1) a +0 dagger Level 2 of the Dungeon (9, 6, D:2) the +2 great mace "Ymaggaen" {freeze, rElec rN+ Str+2 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (12, -19, D:2) a +0 scale mail (15, -21, D:2) a +0 club (21, 8, D:2) a bat corpse (skeletalised by now) (25, -33, D:2) a +0 hand axe (27, -14, D:2) a +0 club (40, -27, D:2) a +3 chain mail of fire resistance a +0 mace (48, -10, D:2) 4 boomerangs Level 3 of the Dungeon (0, 0, D:3) a parchment of Forge Phalanx Beetle (6, -22, D:3) a +0 whip 4 stones (8, 9, D:3) a ball python corpse (21, -17, D:3) a parchment of Sandblast (23, -14, D:3) a +0 short sword (42, -17, D:3) a +0 hand axe (45, -11, D:3) a +0 dagger a goblin corpse (46, -19, D:3) a +0 helmet (still there?) a +3 dagger of draining (still there?) a +0 animal skin (still there?) a scroll of immolation (still there?) (46, -14, D:3) a hobgoblin corpse (46, -13, D:3) a +0 club (48, -16, D:3) a scroll of identify