Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 12320217604313614794 45 Elbereth the Vexing (level 3, -3/28 HPs) Began as a Gale Centaur Hexslinger on Mar 7, 2026. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (969 turns). Elbereth the Vexing (Gale Centaur Hexslinger) Turns: 969, Time: 00:02:06 Health: -3/28 AC: 1 Str: 9 XL: 3 Next: 42% Magic: 4/6 EV: 9 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: stampede @: weak-willed, jinxed A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of reflection Scrolls p - 2 scrolls of poison I - a scroll of immolation t - a scroll of teleportation Potions d - a potion of invisibility {unknown} f - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting + Level 2.3 Ranged Weapons - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.9 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Passwall Erth 1% N/A 56% 3 Stone Arrow Conj/Erth 2% 3d7 56% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Olgreb's Toxic Radiance Alch 1% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is lightly wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is moderately wounded. You encounter a gnoll. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. A giggling sprite leaps out and bonks the gnoll with its +0 club. You kill the gnoll! The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You see here a +0 dagger. There is a stone staircase leading up here. Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... ..†...............>.## .##.........###......# ####...#...####......# # #..#..^............# ##..##.#.########..### .# ..... #......# ...... # #......# ...... . #.....># ...### ...######@#### ....# .........j#### ..#... .............# ...###....#####..##.## ##.. ..... #...#..# #.... #.#....### #....#####.####...# ...............>.# #.......####...# You could see a gnoll (very drained). Vanquished Creatures An adder (D:2) A gnoll (D:2) A dart slug (D:1) 4 endoplasms 3 hobgoblins A quokka (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards 6 goblins 2 kobolds 7 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elbereth the Gale Centaur Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 335 | D:1 | Reached skill level 1 in Stealth 338 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/4 358 | D:1 | Learned a level 2 spell: Jinxbite 814 | D:2 | Reached XP level 3. HP: 26/28 MP: 1/6 968 | D:2 | HP: 1/28 [gnoll/+0 flail (8)] 969 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.0 Spellcasting | 2 | 2.0 Fighting | | 1.0 Ranged Weapons | | 2.3 Dodging | | 2.1 Hexes | | 2.9 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 91 Cast: Jinxbite || 4 Read: Identify || 2 Armour: Robe || 17 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 996 | 959 | 37 | 44 | 688 | 2 | 498.0 | Dungeon | 996 | 959 | 37 | 44 | 688 | 2 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 726 daAuts D:2: 270 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+