Dungeon Crawl Stone Soup version 0.34-a0-1048-g5e2657f105 (webtiles) character file. Game seed: 8386383005598205812 56 Eidahl the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 31, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:58 (1783 turns). Eidahl the Conjurer (Deep Elf Conjurer) Turns: 1783, Time: 00:05:58 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 10/10 EV: 12 Int: 24 God: Gold: 66 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +1 hand axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -4), attractive A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +1 hand axe of electrocution (weapon) c - a +0 short sword of protection Armour a - a +0 robe (worn) d - a +0 chain mail Scrolls I - a scroll of immolation S - a scroll of silence i - a scroll of identify Potions g - a potion of magic d - a potion of heal wounds {unknown} A - 2 potions of attraction j - a potion of brilliance {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 16% 2 Tukima's Dance Hex 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder hisses angrily. The adder bites you. You hit the adder. The adder is moderately wounded. The adder misses you. The adder bites you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder bites you. You miss the adder. The adder is almost dead. You stop channelling your searing ray. The adder bites you. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is almost dead. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of attraction. You feel attractive to monsters. f -> A - 2 potions of attraction You die... ...###.###.####.....# #.# ............†.......# #.### ...###....#####.....# #...## #.......#...)##.....# #.###.# #######.#.##.######## #. #.# # ..#....## #.###.# # #####..... ##...## # #......##########.## # #.....†.@.....###.# # #......######.....# ###### .......# ####### .....# #..$..# ####.# ###... #### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 6 endoplasms 3 hobgoblins 3 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins 5 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eidahl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 491 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 729 | D:1 | Learned a level 2 spell: Searing Ray 1479 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1783 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic D:2: layout_loops_cross, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Hand axe || 21 Cast: Magic Dart || 15 Searing Ray || 22 Drink: Attraction || 1 Read: Identify || 1 Vulnerability || 1 Noise || 1 Immolation || 1 Fog || 1 Silence || 1 Teleportation || 1 Brand weapon || 1 Armour: Robe || 33 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1787 | 1655 | 132 | 628 | 0 | 2 | 893.5 | Dungeon | 1787 | 1655 | 132 | 628 | 0 | 2 | 893.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1479 daAuts D:2: 308 daAuts