Dungeon Crawl Stone Soup version 0.34-a0-882-g440696b903 (webtiles) character file. Game seed: 13425876018729661803 9 Eidahl the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Oct 1, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (226 turns). Eidahl the Magician (Djinni Hedge Wizard) Turns: 226, Time: 00:02:19 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 20% Gold: 36 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) d - staff of necromancy rCold x . . (150%) f - orb {Energy} rNeg + . . (50%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) f - an orb of energy (worn) Magical Staves d - a staff of necromancy (weapon) Jewellery e - an amulet of wildshape Scrolls c - a scroll of immolation {unknown} Potions d - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 13% 1 b - Blink Tloc 26% N/A 19% 2 c - Call Imp Summ 26% N/A 19% 2 d - Grave Claw Necr 40% 2d9 19% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 30% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal closely misses you. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barks! You hear a loud squeak. The jackal bites you but does no damage. The jackal barely misses you. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * A rat comes into view. Okay, then. Okay, then. Casting: Blink (safe; 19% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You blink. Found a leather armour. * * * LOW HITPOINT WARNING * * * The rat closely misses you. You are still too unstable to blink. Aiming: Grave Claw (safe; 19% risk of failure) (2/3 uses available) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a jackal You feel a surge of power! You miscast Grave Claw. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. x2 The rat misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ## ####.##### . ..##.# #. #.##.# .###.##.# [.#.##.# #.#.##.# ##r#.##.# #.hh....# #.@#†#### #..#.# ......# ###..#.. #..... #.....# ##....# #.#. # You could see 2 jackals and a rat. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eidahl the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Eidahl set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Found Satz's Jewellery Shop. 210 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 225 | D:1 | HP: 1/21 [rat (1)] 226 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring, serial_shops, nicolae_shop_flopsided, shop, nicolae_shop_well_armoured, nicolae_shop_just_a_little_nook, nicolae_shop_tiny_statue_garden Action || total ---------------------------++------- Cast: Magic Dart || 22 Blink || 1 Armour: Robe || 12 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 225 | 225 | 0 | 57 | 0 | 1 | 225.0 | Dungeon | 225 | 225 | 0 | 57 | 0 | 1 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 225 daAuts