Eggjjim Level 1 of the Dungeon (0, 0, D:1) a +0 sling (6, 17, D:1) a +0 dagger (7, 14, D:1) a +1 short sword of venom (10, 0, D:1) a +0 club (12, 1, D:1) a +0 dagger (14, 8, D:1) a bat skeleton (15, -8, D:1) a quokka corpse (skeletalised by now) (23, -9, D:1) a +0 dagger (25, -2, D:1) a rat corpse (skeletalised by now) (41, -14, D:1) a +0 whip (44, 13, D:1) a hobgoblin skeleton (56, 20, D:1) a rat skeleton Level 2 of the Dungeon (7, 8, D:2) a +0 leather armour (9, 43, D:2) a +0 whip a kobold corpse (skeletalised by now) (9, 48, D:2) a +0 leather armour (12, 10, D:2) a hobgoblin skeleton (13, 11, D:2) a +0 dagger (14, 37, D:2) a +0 robe (18, 39, D:2) a +0 dagger (19, 1, D:2) a rat skeleton (20, 0, D:2) a ball python skeleton (22, 2, D:2) a ball python skeleton (27, 5, D:2) an adder skeleton (42, 27, D:2) a +0 leather armour (42, 28, D:2) a bat skeleton (44, 27, D:2) a frilled lizard skeleton (45, 32, D:2) the +0 leather armour of Defence {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. Level 3 of the Dungeon (9, 0, D:3) a bat corpse (16, -5, D:3) a gold piece a +0 flail a +0 whip a +0 club