Eggjjim Level 1 of the Dungeon (1, -16, D:1) an inkwell talisman (24, 8, D:1) a +0 leather armour (31, 3, D:1) a rat corpse (skeletalised by now) (31, 8, D:1) a ball python corpse (skeletalised by now) (33, -42, D:1) a +0 hand axe (34, -36, D:1) a +0 quarterstaff (34, -2, D:1) a +0 club (36, -24, D:1) a +0 robe (37, -34, D:1) a +0 club a goblin skeleton (45, -30, D:1) a +0 club a goblin skeleton (45, -29, D:1) a frilled lizard skeleton (52, 0, D:1) a hobgoblin corpse (skeletalised by now) (53, 18, D:1) a ball python corpse (skeletalised by now) (54, -1, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, 4, D:2) a frilled lizard skeleton (8, 1, D:2) a ball python skeleton (9, 1, D:2) the amulet "Getin" {Alch+ rF- rN+ Str+4 Stlth+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (10, -2, D:2) a +0 sling (10, 0, D:2) a ball python skeleton (12, -4, D:2) the +0 chain mail of Azyfoo {rCorr Int+2 Dex+4} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (13, 13, D:2) a +0 hand axe (14, 5, D:2) a frilled lizard skeleton a hobgoblin skeleton (19, 10, D:2) an adder skeleton (21, 6, D:2) a +0 mace (29, -16, D:2) the felid skeleton of Natasha (33, 19, D:2) a +0 dagger 5 stones (38, 19, D:2) a bat skeleton (40, -20, D:2) a +0 whip (50, -16, D:2) a +0 spear (56, 6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a staff of cold (6, 13, D:3) a hobgoblin skeleton (8, 5, D:3) an orb of glass (16, 12, D:3) a +0 leather armour a +0 flail an orc skeleton (20, 16, D:3) a +0 rapier (22, -5, D:3) a +0 hand axe (32, -5, D:3) a ball python skeleton (39, -3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 sling (3, 5, D:4) a +0 whip (4, 12, D:4) a +0 whip (5, 13, D:4) a +0 spear (6, 4, D:4) a +0 club a +0 leather armour (11, -36, D:4) a +0 club (14, -3, D:4) a +0 short sword a stone (15, -3, D:4) a +0 whip (20, -23, D:4) a +0 dagger (25, -28, D:4) an adder skeleton (33, -10, D:4) a +0 dagger 4 stones (40, 1, D:4) a +0 giant spiked club (46, -9, D:4) a +0 whip (55, 6, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Rullis's Overcharged Wands a wand of digging (11) (693 gold) a wand of iceblast (18) (unknown) (648 gold) a wand of flame (40) (420 gold) a wand of mindburst (30) (630 gold) a wand of polymorph (18) (378 gold) a wand of acid (18) (1134 gold) (0, 0, D:5) a +0 quarterstaff (6, -40, D:5) a +0 falchion (7, -40, D:5) a +0 dagger (7, -39, D:5) a +0 hand axe a +0 leather armour (14, -21, D:5) a +0 falchion (16, -44, D:5) a +0 dagger a +0 robe (16, -43, D:5) a +0 club a +0 leather armour (17, -42, D:5) a +0 whip a +0 leather armour (18, -43, D:5) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (23, -31, D:5) a +0 orcbow (25, -31, D:5) a +0 orcbow (42, -7, D:5) a quill talisman (54, -36, D:5) a +0 robe (55, -37, D:5) a +4 hand axe a +0 robe (55, -35, D:5) a +2 trident (56, -44, D:5) a +0 spear (56, -38, D:5) a +5 scimitar a +0 robe (56, -6, D:5) a +0 robe Level 6 of the Dungeon (9, 36, D:6) a +0 flail (12, 24, D:6) a +0 flail a +0 scale mail (14, 32, D:6) a +0 trident (30, -2, D:6) a +0 robe (32, -1, D:6) a staff of fire (39, 27, D:6) a +0 partisan (47, 2, D:6) a +0 dagger (56, 21, D:6) a +0 whip (57, 20, D:6) a +0 spear (57, 21, D:6) a +0 robe a +0 whip (57, 22, D:6) a +0 flail (58, 21, D:6) a +2 heavy flail (59, 4, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Uheanif's Armour Shoppe the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (935 gold) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. a +0 ring mail (68 gold) a +0 scale mail (68 gold) a +0 ring mail (68 gold) a +3 ring mail of poison resistance (391 gold) a +0 scale mail (68 gold) a +0 plate armour (306 gold) a +0 leather armour (34 gold) a +0 ring mail (68 gold) the +2 ring mail of Howling Wind {rN+ Str+6 Int+2} (714 gold) rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +2 chain mail of cold resistance (391 gold) (4, -15, D:7) a +0 quarterstaff a +0 sling a +3 leather armour of fire resistance (11, -36, D:7) a +0 chain mail a +0 dire flail (12, -38, D:7) a +0 hand axe (12, -37, D:7) a +0 club (12, -36, D:7) a +0 dagger (25, -13, D:7) a +0 hand axe (26, -13, D:7) a +0 short sword of draining a +0 leather armour a +0 mace an orc skeleton (26, -12, D:7) a +0 robe a +0 dagger a +0 robe a +1 whip of flaming (40, -26, D:7) a +2 leather armour of willpower a +0 falchion Level 8 of the Dungeon (12, -11, D:8) a +0 orcbow (18, -7, D:8) a maw talisman (19, -10, D:8) a +0 flail (27, -5, D:8) a +0 dagger (30, -5, D:8) a +3 scimitar a +0 robe (33, 8, D:8) a +2 heavy mace (35, 15, D:8) a +0 mace (38, -11, D:8) a +0 club a +0 club a +0 whip a +0 robe (38, -10, D:8) a +0 spear (39, -11, D:8) a +0 spear (39, -10, D:8) a +0 spear (40, -10, D:8) a +0 ring mail (51, -37, D:8) a +0 orcbow Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (5, 1, D:9) 4 large rocks (10, -33, D:9) a +0 sling (11, -24, D:9) an orb of mesmerism a +2 trident of draining a +0 robe (11, -20, D:9) a +0 shortbow (15, -21, D:9) an electric eel skeleton (19, -36, D:9) a +0 tower shield (23, -33, D:9) a +1 dagger (26, -4, D:9) a +0 hand axe (31, -26, D:9) a +3 falchion a +0 robe (31, -24, D:9) a +0 hand axe an orc skeleton (31, -18, D:9) a +0 leather armour (32, -24, D:9) a +0 spear a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 ring mail (32, -23, D:9) a +0 hand axe a +4 falchion a +0 robe (33, -24, D:9) a +0 morningstar a +0 robe a +0 falchion a +0 robe (36, -33, D:9) a +7 plate armour of ponderousness (36, -12, D:9) a +0 flail (36, -11, D:9) a +0 short sword (36, -5, D:9) a +0 whip (37, -13, D:9) a +0 flail (37, -11, D:9) a +0 hand axe a +0 scale mail a +0 short sword a +0 whip (37, -5, D:9) a +0 whip a +0 whip a +0 falchion (38, -13, D:9) a +0 flail (38, -11, D:9) a +0 club a +0 leather armour (38, -5, D:9) a +0 ring mail a +0 club (38, -4, D:9) a +0 flail a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe (39, -26, D:9) a +0 ring mail (42, -9, D:9) a +0 dagger (43, -10, D:9) a +0 dagger a +0 chain mail a +0 flail (44, -11, D:9) a +0 hand axe a +0 hand axe a +0 leather armour (45, -14, D:9) a +0 hand axe a +0 chain mail (45, -13, D:9) a +0 club (45, -11, D:9) a +0 whip a +0 scale mail (45, -10, D:9) a +0 dagger a +0 robe a +0 whip (46, -13, D:9) a +0 falchion a +0 club (46, -12, D:9) a +0 flail a +0 dagger (46, -11, D:9) a +0 club a +0 ring mail (47, -13, D:9) a +2 hand axe of flaming a +0 leather armour (51, -43, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 club (1, 0, D:10) a +0 short sword (1, 1, D:10) a +0 club (1, 2, D:10) a +0 short sword (2, 0, D:10) a +0 dagger a stone (2, 1, D:10) a +0 dagger (3, 1, D:10) a +0 club (16, -16, D:10) a +0 shortbow (19, -23, D:10) a +0 dagger (22, -20, D:10) a +0 flail (34, -1, D:10) a +0 bardiche (41, -11, D:10) a staff of alchemy (48, -35, D:10) a +0 leather armour (48, 1, D:10) 4 potions of mutation 2 potions of lignification 3 potions of moonshine (52, -7, D:10) a +0 short sword a stone (52, -6, D:10) a +0 club (53, -6, D:10) a +0 short sword (53, -5, D:10) a +0 whip of holy wrath 4 stones (53, -3, D:10) a +0 dagger (54, -5, D:10) a +0 short sword (54, -3, D:10) a +0 short sword (59, -17, D:10) a +0 robe Level 11 of the Dungeon [Shop] Iraliret's Armour Boutique a +0 leather armour (32 gold) a +0 chain mail (96 gold) a +3 scale mail (336 gold) a +0 scale mail (64 gold) the +1 chain mail of Gozag's Anger {-Tele Will++ Regen+ rCorr} (489 gold) -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 leather armour (32 gold) a +2 chain mail of poison resistance (320 gold) (0, 0, D:11) a +0 robe (4, -17, D:11) a +0 dagger a +0 robe (5, -17, D:11) a +0 whip (6, -17, D:11) a +0 dagger a +0 ring mail a +0 giant club a +0 giant club (7, -17, D:11) a +0 short sword a +0 dagger a +0 robe (8, -19, D:11) a +0 club 4 stones (8, -18, D:11) a +0 short sword a +0 chain mail (8, -17, D:11) a +0 flail (11, -16, D:11) a +0 dagger a +0 robe (12, -17, D:11) a +0 dagger a +0 robe (15, 17, D:11) 5 large rocks (21, 6, D:11) the +2 long sword of Pandemonium {valour, rC++ Int+4 Dex-5} rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (21, 14, D:11) a +2 vampiric falchion (24, -15, D:11) a +0 long sword (25, -2, D:11) a staff of conjuration (25, 15, D:11) a +0 orcbow (38, 16, D:11) a parchment of Volatile Blastmotes (39, 17, D:11) a +0 hand axe (40, 18, D:11) a +0 club a +0 dagger a +0 robe (41, 18, D:11) a +0 dagger a +0 ring mail (41, 19, D:11) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (24, -61, Lair:1) a parchment of Ozocubu's Armour (26, -58, Lair:1) a +0 quarterstaff (29, -40, Lair:1) the scarab talisman "Isewkiud" {Will+ SInv} [scarab talisman] Will+: It increases your willpower. SInv: It lets you see invisible. (35, -32, Lair:1) a +0 mace (59, -39, Lair:1) a +0 short sword (60, -28, Lair:1) a parchment of Tukima's Dance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 spear (1, -1, Lair:2) a +0 ring mail (3, 10, Lair:2) an orb of guile (10, 12, Lair:2) a scarab talisman (17, -7, Lair:2) a potion of mutation (18, -4, Lair:2) a +0 club (19, -14, Lair:2) a +0 robe (38, 15, Lair:2) a +0 quarterstaff (47, 2, Lair:2) a staff of earth (53, 1, Lair:2) a +0 robe Level 3 of the Lair of Beasts (14, -1, Lair:3) a +0 dagger (14, 24, Lair:3) a +0 dire flail (33, -10, Lair:3) a rimehorn talisman (51, 16, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (22, 16, Lair:4) a +0 sling (31, 26, Lair:4) a +0 dagger (35, -7, Lair:4) a +0 falchion (37, 24, Lair:4) a wellspring talisman (43, 14, Lair:4) a +0 hand axe (50, 19, Lair:4) a +0 ring mail (68, -4, Lair:4) a +1 great mace of holy wrath Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (7, -3, Lair:5) 10 gold pieces (41, 50, Lair:5) a +0 falchion (49, 39, Lair:5) a +0 plate armour the Necropolis (0, 0, Necropolis) a +0 scimitar (0, 1, Necropolis) a +0 scale mail (13, 1, Necropolis) a parchment of Searing Ray (28, -5, Necropolis) a potion of brilliance (31, -8, Necropolis) 13 gold pieces (31, -7, Necropolis) a +0 trident (31, -4, Necropolis) the +3 great mace of the World {holy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (unseen) (31, -3, Necropolis) a scroll of butterflies (32, -7, Necropolis) the +6 hand axe "Vumanol" {vamp, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (32, -6, Necropolis) a scroll of butterflies (32, -5, Necropolis) a scroll of teleportation (32, -4, Necropolis) 12 gold pieces (44, 7, Necropolis) a potion of berserk rage (47, 5, Necropolis) a lupine talisman (47, 6, Necropolis) a scroll of identify (48, 4, Necropolis) a +0 heavy halberd (still there?) a +0 animal skin (still there?) (48, 5, Necropolis) a +2 pair of gloves of fire (unseen) (48, 6, Necropolis) a scroll of fear (49, 6, Necropolis) a Handbook of Applied Construction (50, 6, Necropolis) 20 gold pieces (52, 7, Necropolis) a potion of berserk rage