Eggjjim Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (10, 17, D:1) a +0 club a goblin skeleton (11, 8, D:1) a bat skeleton (13, 2, D:1) a +0 leather armour (20, 2, D:1) a ball python skeleton (22, 2, D:1) a +0 dagger 3 stones a +0 club a kobold skeleton a ball python skeleton a goblin skeleton (25, 3, D:1) a +0 mace (27, 31, D:1) a bat skeleton (28, 34, D:1) a +0 robe (34, 36, D:1) a +2 rapier of venom (38, -3, D:1) a +0 dagger (40, -1, D:1) a quokka skeleton (46, 30, D:1) a +0 spear (50, 29, D:1) a +0 rapier (55, 21, D:1) a +0 robe Level 2 of the Dungeon (12, -4, D:2) a +0 hand axe (17, -1, D:2) a ball python corpse (18, -1, D:2) a ball python corpse (30, -4, D:2) a hobgoblin corpse (44, -20, D:2) a jackal corpse (44, -19, D:2) a jackal corpse (44, -17, D:2) a +0 scale mail (48, -26, D:2) the +3 ring mail of Inference {Harm ^Drain Str+4 SInv} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It can be maximally enchanted to +5.