Dungeon Crawl Stone Soup version 0.34-a0-1503-gac88d310f9 (webtiles) character file. Game seed: 6675447470759900331 0 Eggjjim the Apothecary (level 1, -3/13 HPs) Began as a Merfolk Alchemist on Nov 29, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (32 turns). Eggjjim the Apothecary (Merfolk Alchemist) Turns: 32, Time: 00:00:09 Health: -3/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, poisoned) You miscast Poisonous Vapours. Nothing appears to happen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, poisoned) You miscast Poisonous Vapours. Nothing appears to happen. The endoplasm looks more healthy. The endoplasm closely misses you. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ############## #..........#.# #.########.#.# #...<....#.#.# ########.#.#.# #...### #######.#.########## ...........@J...?... #.#######.#########. ### You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eggjjim the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 32 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, corexii_item_surrounded_by_moat Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Poisonous Vapours || 1 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 20 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 20 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts