Dungeon Crawl Stone Soup version 0.34-a0-1287-ge0c88c3b9a (webtiles) character file. Game seed: 15126948129505016792 2 Eggjjim the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Nov 18, 2025. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (38 turns). Eggjjim the Vexing (Poltergeist Enchanter) Turns: 38, Time: 00:00:19 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 30% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 0.1 Fighting + Level 1.1 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Fulminant Prism Conj/Alch 0% 3d5 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The quokka is moderately wounded. A rat comes into view. The quokka bites you. The rat squeaks loudly. You hit the quokka. The quokka is severely wounded. You hear an angry hiss. The quokka completely misses you. You hear a shout! You hit the quokka. You kill the quokka! You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The rat barely misses you. The hobgoblin barely misses you. The rat attacks as it pursues you! The rat bites you. You closely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The rat closely misses you. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... #.....#.### #.....#..# ######.+###'# ##.....##...## #......#.....# #..###.#..<..# #.###..#...#.....# #........#.##...## #####@......##### #g###..## #.........# #..#..####..# #.##.## #.# #. ..# .# # ... #.. ### You could see a hobgoblin. Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eggjjim the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 38 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross, minmay_misc_feat_doors, minmay_close_crescents Action || total ---------------------------++------- Attack: Normal || 16 Melee: Dagger || 16 Armour: None || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 16 | 1 | 37.0 | Dungeon | 37 | 37 | 0 | 0 | 16 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 37 daAuts