Dungeon Crawl Stone Soup version 0.34-a0-868-g7f2bc5db9b (webtiles) character file. Game seed: 215180187848150290 24 Eggjjim the Vexing (level 3, -1/22 HPs) Began as a Poltergeist Enchanter on Sept 30, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (295 turns). Eggjjim the Vexing (Poltergeist Enchanter) Turns: 295, Time: 00:00:56 Health: -1/22 AC: 2 Str: 4 XL: 3 Next: 2% Magic: 6/6 EV: 12 Int: 17 God: Gold: 28 SH: 0 Dex: 16 Spells: 6/6 levels left rFire . . . (100%) a - +1 dagger rCold + + . (33%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn d - ring of protection from cold MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 3 boomerangs (quivered) Armour b - a +1 cloak (haunted) Jewellery d - a ring of protection from cold (worn) Scrolls c - a scroll of vulnerability {unknown} Potions i - 2 potions of invisibility d - a potion of might {unknown} Skills: + Level 0.6 Fighting + Level 1.6 Short Blades + Level 2.5 Dodging + Level 4.6 Stealth + Level 2.2 Spellcasting + Level 4.7 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Call Canine Familiar Summ 1% N/A 50% 3 Animate Dead Necr 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal barely misses you. The jackal bites you but does no damage. The dart slug launches a dart at you. The slug dart hits you. The jackal bites you. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. A jackal comes into view. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * A dart slug comes into view. The jackal misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #####...........# #.......# #..)#............# ######†.# #.>..##...##...# ######..# ..##...##.#.##...###.......# .......##.#..##..##.......## ###.#..##.#..##..##..###### ....#..##.#...#..##..###### ##............#..##.......## ###..........#.@###.......# ###........#hh# ######..# #..†.......## ###..#..# # #.........h####...h...# .#####..†#.......##.......## #...........w.h..##..#..### #..........#.#..###.h###### .#)#.............##.......## .#.#...###w#.....###.......# You could see a dart slug and 4 jackals. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eggjjim the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 263 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 287 | D:1 | HP: 1/22 [jackal (2)] 293 | D:1 | HP: 1/22 [jackal (2)] 295 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, chequers_ecumenical_altar_island, st_stairs_6, hangedman_glass_teeth, minmay_3d_cube Action || total ---------------------------++------- Attack: Normal || 79 Melee: Dagger || 79 Stab: Distracted || 2 Sleeping || 2 Armour: None || 62 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 0 | 85 | 1 | 288.0 | Dungeon | 288 | 288 | 0 | 0 | 85 | 1 | 288.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 288 daAuts