Dungeon Crawl Stone Soup version 0.33-a0-156-g0e69982c27 (webtiles) character file.

Game seed: 15007500418943977586

163 Eggjjim the Vexing (level 5, -2/57 HPs)
             Began as a Vampire Enchanter on Sept 30, 2024.
             Frozen to death by an endoplasm (5 damage)
             ... in a sewer.
             The game lasted 00:03:51 (2142 turns).

Eggjjim the Vexing (Vampire Enchanter)              Turns: 2142, Time: 00:03:52

Health: -2/57      AC: 22    Str:  7    XL:     5   Next: 20%
Magic:  17/18      EV:  2    Int: 18    God:    
Gold:   115        SH:  0    Dex: 16    Spells: 3/9 levels left

rFire   . . .        a - +1 dagger
rCold   . . .        (no shield)
rNeg    . . .        b - melded +0 robe
rPois   +            (helmet currently unavailable)
rElec   .            (cloak currently unavailable)
rCorr   +            (gloves currently unavailable)
SInv    +            (boots currently unavailable)
Will    .....        (no amulet)
Stlth   +++          d - ring of resist corrosion
HPRegen 0.49/turn    j - ring of magical power
MPRegen 0.16/turn

%: no passive effects
@: tree-form, healing quickly
A: resilient, branches, torment immunity, boosted hp, poison resistance,
stationary, -Tele, alive, (fangs 3), see invisible, vampiric 2
a: Exsanguinate


You were in a sewer.
You were a tree.

You visited 1 branch of the dungeon, and saw 3 of its levels.
You also visited: Sewer.

You collected 115 gold pieces.

Inventory:

Hand Weapons
 a - a +1 dagger (weapon)
Armour
 b - a +0 robe (melded)
 n - a scarf of invisibility
Jewellery
 d - a ring of resist corrosion (left branch)
 j - a ring of magical power (right branch)
 l - a ring of positive energy
 p - the ring of Pyiwnuvimn {Fire Int+4 Dex+3 Stlth+}
   (You found it on level 3 of the Dungeon)   
   
   [ring of fire]
   
   Fire:       It enhances your fire magic.
   Int+4:      It affects your intelligence (+4).
   Dex+3:      It affects your dexterity (+3).
   rF+:        It protects you from fire.
   rC-:        It makes you vulnerable to cold.
   Stlth+:     It makes you more stealthy.
Scrolls
 g - a scroll of poison {unknown}
 i - a scroll of teleportation {unknown}
 k - 2 scrolls of revelation {unknown}
 m - 3 scrolls of fog {unknown}
Potions
 c - 3 potions of invisibility
 e - a potion of mutation {unknown}
 f - a potion of lignification
 h - a potion of attraction {unknown}
 o - a potion of enlightenment {unknown}


   Skills:
 + Level 1.7 Fighting
 + Level 2.6 Short Blades
 - Level 3.0 Dodging
 - Level 5.0 Stealth
 + Level 2.8 Spellcasting
 + Level 5.4 Hexes


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Confusing Touch       Hex            22%        N/A       5%          3
b - Tukima's Dance        Hex            22%        N/A       5%          3

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Ensorcelled Hibernation  Hex/Ice        24%        N/A       9%          2
 Dazzling Flash           Hex/Fire       24%        N/A       16%         3
 Summon Small Mammal      Summ           8%         N/A       17%         1
 Call Imp                 Summ           4%         N/A       26%         2
 Call Canine Familiar     Summ           2%         N/A       45%         3
 Summon Blazeheart Golem  Fire/Summ      2%         N/A       86%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)              Sewer (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You are a tree.
Your bark is very hard, but your evasion is minimal.
Your unarmed attacks smack enemies forcefully with your branches.
You are immune to unholy torment.
Your maximum health is greatly increased.
You are resistant to poisons. (rPois)
Your roots penetrate the ground, keeping you stationary.
You cannot be teleported.
Your equipment is partially melded.
Your natural rate of healing is slightly increased.
((You have razor-sharp teeth.))
You have supernaturally acute vision. (SInv)
You are afflicted with vampirism and can become a bat while bloodless.

Message History

You are frozen.
The endoplasm jiggles.
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
You hit the endoplasm.
The endoplasm is moderately wounded.
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
You hit the endoplasm. Your bite misses the endoplasm.
The endoplasm is severely wounded.
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
It was a potion of lignification. You turn into a tree.
Your +0 robe melds into your body. Your roots penetrate the ground.
The endoplasm hits you but does no damage. x2
You hit the endoplasm.
You kill the endoplasm!
The endoplasm barely misses you.
You hit the endoplasm.
The endoplasm is severely wounded.
The endoplasm hits you but does no damage.
You completely miss the endoplasm.
The endoplasm is severely wounded.
The endoplasm hits you but does no damage.
You hit the endoplasm.
The endoplasm is almost dead.
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
You hit the endoplasm but do no damage.
The endoplasm is almost dead.
The endoplasm freezes you.
You are frozen.
You die...

#..#  #~~#    #..#
#†~#  #..#    #†.#
#~.####~~#    #~.#
#~†~.~~~.#    #..#
#..~..~..#    #~.#
##########    #~~#
             ##..#
             #...#
            ##♣.##
          ###~.J#
         ##~.~~.#
         #~~..~##
        #...†###
     ~.~..~~##
     #.~...#
     ##..~~
     .~.~~.


You could see an endoplasm.

Vanquished Creatures
  7 adders
  3 river rats (D:3)
  5 ribbon worms
  7 ball pythons
  5 bats
  7 endoplasms
  4 giant cockroaches
  4 hobgoblins
  5 kobolds
  4 quokkas (D:1)
  2 frilled lizards
  4 goblins (D:2)
  9 rats
66 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Eggjjim the Vampire Enchanter began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   131 | D:1      | Reached XP level 2. HP: 20/20 MP: 5/5
   543 | D:1      | HP: 1/20 [quokka (2)]
  1013 | D:2      | Gained mutation: You are afflicted with vampirism and can
                  | become a bat while bloodless. [Vampire growth]
  1013 | D:2      | Reached XP level 3. HP: 21/25 MP: 6/6
  1227 | D:2      | Learned a level 3 spell: Confusing Touch
  1231 | D:2      | Learned a level 3 spell: Tukima's Dance
  1308 | D:2      | Reached skill level 5 in Stealth
  1498 | D:2      | Reached skill level 1 in Fighting
  1619 | D:2      | Reached skill level 5 in Hexes
  1619 | D:2      | Reached XP level 4. HP: 32/32 MP: 7/7
  1785 | D:3      | Identified the ring of Pyiwnuvimn {Fire Int+4 Dex+3 Stlth+}
  1949 | D:3      | Found a glowing drain.
  1953 | Sewer    | Entered a sewer
  2056 | Sewer    | Reached XP level 5. HP: 35/37 MP: 9/9
  2142 | Sewer    | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      onia_arrival_pentagram, layout_loops_ring, minivault_24
D:2:      layout_rooms
D:3:      layout_basic, marbit_many_paths, mainiacjoe_overflow_24_doors,
          gup_sewer_entry_spiral, minmay_ruptured
Sewer:    sewer_hellmonk_slimy_pipes

Skill      XL: |  1  2  3  4 |
---------------+-------------+-----
Stealth        |        5    |  5.0
Fighting       |        1    |  1.7
Short Blades   |        2    |  2.6
Hexes          |        5    |  5.4
Dodging        |           3 |  3.0
Spellcasting   |             |  2.8

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Dagger            |   159 |   109 ||   268
         Bite              |    15 |    12 ||    27
   Cast: Confusing Touch   |     4 |    10 ||    14
    Use: Potion            |       |     1 ||     1
   Stab: Sleeping          |     6 |     1 ||     7
         Confused          |     2 |     8 ||    10
 Armour: Robe              |    90 |    36 ||   126
         Skin              |       |     4 ||     4
  Dodge: Dodged            |   106 |    52 ||   158

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   2149 |   1997 |    152 |    184 |   1118 |   4 |  537.2 |
       Dungeon |   1958 |   1806 |    152 |    184 |   1039 |   3 |  652.7 |
         Sewer |    190 |    190 |      0 |      0 |     79 |   1 |  190.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 1024 daAuts
     D:2: 740 daAuts
     D:3: 193 daAuts
   Sewer: 190 daAuts