Dungeon Crawl Stone Soup version 0.35-a0-268-g36cf4e329c (webtiles) character file. Game seed: 14773619021611151782 4 EGENDOR the Caller (level 1, 3/10 HPs) Began as a Tengu Summoner on Apr 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (106 turns). EGENDOR the Caller (Tengu Summoner) Turns: 106, Time: 00:00:23 Health: 3/10 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 3/4 EV: 26 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn MPRegen 0.09/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 5.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 32% N/A 4% 2 Call Canine Familiar Summ 16% N/A 9% 3 Eringya's Surprising Cr Summ 16% N/A 28% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A rat appears in a puff of smoke. You encounter a hobgoblin. Your bat hits the quokka. Your bat misses the quokka. Your bat hits the quokka but does no damage. Your bat hits the quokka. The quokka misses you. Your bat hits the quokka. You hit the quokka but do no damage. Your kick misses the quokka. The quokka is severely wounded. Your bat hits the quokka but does no damage. Your bat barely misses the quokka. The quokka bites you. You barely miss the quokka. Your peck misses the quokka. The quokka is severely wounded. Your bat misses the quokka. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin shouts! Your bat closely misses the quokka. Your rat bites the quokka but does no damage. Your bat hits the quokka. Your bat hits the quokka but does no damage. The quokka attacks as it pursues you! The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Your bat barely misses the quokka. Your rat bites the quokka. The quokka dies! Your bat barely misses the hobgoblin. Your rat bites the hobgoblin but does no damage. Your bat barely misses the hobgoblin. Your bat hits the hobgoblin. Your rat bites the hobgoblin. Your bat closely misses the hobgoblin. Your bat hits the hobgoblin but does no damage. x2 Your rat bites the hobgoblin. Your bat barely misses the hobgoblin. Your bat hits the hobgoblin. Your bat hits the hobgoblin. The hobgoblin dies! Your Summonings skill increases to level 5! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###. ###########.... #.............. #............ #........... #.........### #.........#..+... #@.r......#.##...# #..b...†..#.##.... #.........#.##.... ##...........+>... #..........##.... #................ #########....[.). #........ #........ You could see a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EGENDOR the Tengu Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D:1 | Encountered a tengu 4 | D:1 | Encountered a spriggan 4 | D:1 | Encountered a revenant 8 | D:1 | Encountered a djinni 8 | D:1 | Encountered a barachi 10 | D:1 | Encountered an elf 10 | D:1 | Encountered a felid 12 | D:1 | Encountered a vine stalker 12 | D:1 | Encountered a demonspawn 14 | D:1 | Encountered a minotaur 14 | D:1 | Encountered a troll 16 | D:1 | Encountered a naga 18 | D:1 | Encountered a draconian 18 | D:1 | Encountered a merfolk 20 | D:1 | Encountered an oni 20 | D:1 | Encountered an octopode 22 | D:1 | Encountered a dwarf 22 | D:1 | Encountered a gargoyle 24 | D:1 | Encountered a demigod 24 | D:1 | Encountered a centaur 26 | D:1 | Encountered a formicid 28 | D:1 | Encountered a human 106 | D:1 | Reached skill level 5 in Summonings 106 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, minmay_misc_feat_hallway Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Kick || 1 Peck || 1 Cast: Summon Small Mamm || 4 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 0 | 70 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 0 | 70 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 106 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+